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geom3.py
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geom3.py
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"""Geometry module for use with COSC363, 2009.
Defines Vector3, Point3, Line3, and Ray3 classes for
3D geometry. """
from math import sqrt
epsilon = 1.e-10 # Default epsilon for equality testing of points and vectors
class GeomException(Exception):
def __init__(self, message = None):
Exception.__init__(self, message)
#================================================================
#
# Point3 class
#
#================================================================
class Point3(object):
"""Represents a Point in 3-space with coordinates x, y, z.
Note the distinction between vectors and points.
Points cannot, for example, be added or scaled."""
def __init__(self, x, y=None, z=None):
"""Constructor takes a Point3, a Vector3, a 3-tuple or
a 3-list or any other 3-sequence as a sole argument, or
values x, y and z."""
if y is None and z is None:
self.x, self.y, self.z = x # Unpack a 3-sequence into coords
else:
self.x, self.y, self.z = x, y, z # Constructor taking x, y, z
def __sub__(self, other):
"""P1 - P2 returns a vector. P - v returns a point"""
if isinstance(other, Point3):
return Vector3(self.x - other.x, self.y - other.y, self.z - other.z)
elif isinstance(other, Vector3):
return Point3(self.x - other.dx, self.y - other.dy, self.z - other.dz)
else:
return NotImplemented
def __add__(self, other):
"""P + v is P translated by v"""
if isinstance(other, Vector3):
return Point3(self.x + other.dx, self.y + other.dy, self.z + other.dz)
else:
return NotImplemented
def __iter__(self):
"""Iterator over the coordinates"""
return [self.x, self.y, self.z].__iter__()
def __eq__(self, other):
"""Equality of points is equality of all coordinates to within
epsilon (defaults to 1.e-10)."""
return (abs(self.x - other.x) < epsilon and
abs(self.y - other.y) < epsilon and
abs(self.z - other.z) < epsilon)
def __ne__(self, other):
"""Inequality of points is inequality of any coordinates"""
return not self.__eq__(other)
def __getitem__(self, i):
"""P[i] is x, y, z for i in 0, 1, 2 resp."""
return [self.x, self.y, self.z][i]
def __str__(self):
"""String representation of a point"""
return ("(%.3f,%.3f,%.3f)") % (self.x, self.y, self.z)
def __repr__(self):
"""String representation including class"""
return "Point3" + str(self)
#================================================================
#
# Vector3 class
#
#================================================================
class Vector3(object):
"""Represents a vector in 3-space with coordinates dx, dy, dz."""
def __init__(self, dx, dy=None, dz=None):
"""Constructor takes a Point3, a Vector3, a 3-tuple or
a 3-list or any other 3-sequence as a sole argument, or
values dx, dy and dz."""
if dy is None and dz is None:
self.dx, self.dy, self.dz = dx # Constructor taking pt, vec, list or tuple as arg
else:
self.dx, self.dy, self.dz = dx, dy, dz # Constructor taking x, y, z
def __sub__(self, other):
"""Vector difference"""
return Vector3(self.dx-other.dx, self.dy-other.dy, self.dz-other.dz)
def __add__(self, other):
"""Vector sum"""
return Vector3(self.dx+other.dx, self.dy+other.dy, self.dz+other.dz)
def __mul__(self, scale):
"""v * r for r a float is scaling of vector v by r"""
return Vector3(scale*self.dx, scale*self.dy, scale*self.dz)
def __rmul__(self, scale):
"""r * v for r a float is scaling of vector v by r"""
return self.__mul__(scale)
def __div__(self, scale):
"""Division of a vector by a float r is scaling by (1/r)"""
return self.__mul__(1.0/scale)
def __neg__(self):
"""Negation of a vector is negation of all its coordinates"""
return Vector3(-self.dx, -self.dy, -self.dz)
def __iter__(self):
"""Iterator over coordinates dx, dy, dz in turn"""
return [self.dx, self.dy, self.dz].__iter__()
def __getitem__(self, i):
"""v[i] is dx, dy, dz for i in 0,1,2 resp"""
return [self.dx, self.dy, self.dz][i]
def __eq__(self, other):
"""Equality of vectors is equality of all coordinates to within
epsilon (defaults to 1.e-10)."""
return (abs(self.dx - other.dx) < epsilon and
abs(self.dy - other.dy) < epsilon and
abs(self.dz - other.dz) < epsilon)
def __ne__(self, other):
"""Inequality of vectors is inequality of any coordinates"""
return not self.__eq__(other)
def dot(self, other):
"""The usual dot product"""
return self.dx*other.dx + self.dy*other.dy + self.dz*other.dz
def cross(self, other):
"""The usual cross product"""
return Vector3(self.dy * other.dz - self.dz * other.dy,
self.dz * other.dx - self.dx * other.dz,
self.dx * other.dy - self.dy * other.dx)
def norm(self):
"""A normalised version of self"""
return self/length(self)
def __str__(self):
"""Minimal string representation in parentheses"""
return ("(%.3f,%.3f,%.3f)") % (self.dx, self.dy, self.dz)
def __repr__(self):
"""String representation with class included"""
return "Vector3" + str(self)
#================================================================
#
# Line class
#
#================================================================
class Line3(object):
"""A line is defined by two points in space"""
def __init__(self, p1, p2):
"""Constructor takes two points (or anything convertible to Point3)"""
self.p1 = Point3(p1)
self.p2 = Point3(p2)
def pos(self, alpha):
"""The position p1 + alpha*(p2-p1) on the line"""
return self.p1 + alpha * (self.p2-self.p1)
def repr(self):
"""String representation of a line"""
return "Line3(%.3g, %.3g)" % (p1, p2)
#================================================================
#
# Ray class
#
#================================================================
class Ray3(object):
"""A ray is a directed line, defined by a start point and a direction"""
def __init__(self, start, dir):
"""Constructor takes a start point (or something convertible to point) and
a direction vector (which need not be normalised)."""
self.start = Point3(start) # Ensure start point represented as a Point3
self.dir = unit(Vector3(dir)) # Direction vector
def pos(self, t):
"""A point on a ray is start + t*dir for t positive."""
if t >= 0:
return self.start + t * self.dir
else:
raise GeomException("Attempt to obtain point not on ray")
def __repr__(self):
return "Ray3(%s,%s)" % (str(self.start), str(self.dir))
#================================================================
#
# Global functions on points and vectors
#
#================================================================
def dot(v1, v2):
"""Dot product of two vectors"""
return v1.dot(v2)
def cross(v1, v2):
"""Cross product of two vectors"""
return v1.cross(v2)
def length(v):
"""Length of vector"""
return sqrt(v.dot(v))
def unit(v):
"""A unit vector in the direction of v"""
return v / length(v)
#================================================================
#
# Simple unit tests if module is run as main
#
#================================================================
if __name__ == '__main__':
# Simple tests of all basic vector operations
v1 = Vector3(1,2,3)
v2 = Vector3(3,2,1)
assert Vector3((1,2,3)) == v1
assert Vector3([1,2,3]) == v1
assert Vector3(Point3(1,2,3)) == v1
assert v1 + v2 == Vector3(4,4,4)
assert v1 - v2 == Vector3(-2,0,2)
assert v1 * 3 == Vector3(3,6,9)
assert 3 * v1 == Vector3(3,6,9)
assert v1/2.0 == Vector3(0.5,1,1.5)
assert -v1 == Vector3(-1,-2,-3)
assert v1[0] == 1 and v1[1] == 2 and v1[2] == 3
assert list(v1) == [1,2,3]
assert str(v1) == "(1.000,2.000,3.000)"
assert eval(repr(v1)) == v1
assert v1.dot(v2) == 10
assert v1.dot(v2) == dot(v1,v2)
assert v1.cross(v2) == Vector3(-4,8,-4)
assert length(unit(Vector3(2,3,4))) == 1.0
assert length(Vector3(2,3,4).norm()) == 1.0
# Tests on points
p1 = Point3(2,4,6)
p2 = Point3(4,7,3)
assert Point3((2,4,6)) == p1
assert Point3([2,4,6]) == p1
assert Point3(Vector3(2,4,6)) == p1
assert [p1[i] for i in range(3)] == [2,4,6]
assert p1-p2 == Vector3(-2,-3,3)
assert p1+v1 == Point3(3,6,9)
assert str(p1) == "(2.000,4.000,6.000)"
assert eval(repr(p1)) == p1
try:
p1 + p2
assert False
except TypeError: pass
try:
3 * p1
assert False
except TypeError: pass
# Some simple and arbitrary tests on lines and rays
xRay = Ray3(Point3(0,0,0), Vector3(1,0,0))
yRay = Ray3((0,0,0), (0,1,0))
zRay = Ray3((0,0,0), (0,0,1))
assert xRay.pos(1.0) == Point3(1,0,0)
assert xRay.pos(2) == Point3(2,0,0)
print "Passed all tests"