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Record WebGL separately #4

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rafern opened this issue Sep 18, 2023 · 0 comments
Open

Record WebGL separately #4

rafern opened this issue Sep 18, 2023 · 0 comments
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recording-system Related to the recording/replay system

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@rafern
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rafern commented Sep 18, 2023

  • we can't allow some callbacks to "pass through" (be executed normally), since that will have side-effects and the JS state is not recording, meaning that the "passed-through" function call might have a different effect than when it was recorded
  • the only way to make "pass-through" callbacks work would be to individually patch them via a config file, which would be a nightmare to maintain
  • since WebGL is the only user-visible engine output, it's the only side-effect we need to record
@rafern rafern added this to the Recording system milestone Sep 18, 2023
@rafern rafern changed the title Recording: Record WebGL separately Record WebGL separately Sep 18, 2023
@rafern rafern added the recording-system Related to the recording/replay system label Sep 18, 2023
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Labels
recording-system Related to the recording/replay system
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