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dvui.c
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dvui.c
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// Pikachu Layer!
s_poke_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_POKE025);
s_poke_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(47, 28), PBL_IF_ROUND_ELSE(49, 43), 40, 50));
bitmap_layer_set_bitmap(s_poke_layer, s_poke_bitmap);
bitmap_layer_set_background_color(s_poke_layer, GColorClear);
bitmap_layer_set_compositing_mode(s_poke_layer, GCompOpSet);
layer_add_child(window_get_root_layer(window), bitmap_layer_get_layer(s_poke_layer));
// Bulbasaur Layer!
s_poke_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_POKE001);
s_poke_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(47, 28), PBL_IF_ROUND_ELSE(49, 43), 40, 50));
bitmap_layer_set_bitmap(s_poke_layer, s_poke_bitmap);
bitmap_layer_set_background_color(s_poke_layer, GColorClear);
bitmap_layer_set_compositing_mode(s_poke_layer, GCompOpSet);
layer_add_child(window_get_root_layer(window), bitmap_layer_get_layer(s_poke_layer));
// Charmander Layer!
s_poke_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_POKE004);
s_poke_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(47, 28), PBL_IF_ROUND_ELSE(49, 43), 40, 50));
bitmap_layer_set_bitmap(s_poke_layer, s_poke_bitmap);
bitmap_layer_set_background_color(s_poke_layer, GColorClear);
bitmap_layer_set_compositing_mode(s_poke_layer, GCompOpSet);
layer_add_child(window_get_root_layer(window), bitmap_layer_get_layer(s_poke_layer));
// Squirtle Layer!
s_poke_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_POKE007);
s_poke_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(47, 28), PBL_IF_ROUND_ELSE(49, 43), 40, 50));
bitmap_layer_set_bitmap(s_poke_layer, s_poke_bitmap);
bitmap_layer_set_background_color(s_poke_layer, GColorClear);
bitmap_layer_set_compositing_mode(s_poke_layer, GCompOpSet);
layer_add_child(window_get_root_layer(window), bitmap_layer_get_layer(s_poke_layer));