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Generate universally unique VertexIds #29

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octavonce opened this issue May 22, 2019 · 1 comment
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Generate universally unique VertexIds #29

octavonce opened this issue May 22, 2019 · 1 comment
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enhancement New feature or request

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@octavonce
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octavonce commented May 22, 2019

In order to do #28 we have to generate universally unique VertexIds so that collisions are avoided.

Maybe the simplest way to do this would be to use a locally generated random seed that is then added to the generated nonce?

@octavonce octavonce added the enhancement New feature or request label May 22, 2019
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Going to close this since it is impossible? to generate random numbers on no_std

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