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In order to do #28 we have to generate universally unique VertexIds so that collisions are avoided.
VertexId
Maybe the simplest way to do this would be to use a locally generated random seed that is then added to the generated nonce?
The text was updated successfully, but these errors were encountered:
Going to close this since it is impossible? to generate random numbers on no_std
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In order to do #28 we have to generate universally unique
VertexId
s so that collisions are avoided.Maybe the simplest way to do this would be to use a locally generated random seed that is then added to the generated nonce?
The text was updated successfully, but these errors were encountered: