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Amber: Short walking simulator - Unreal Engine 4/C++

ISART DIGITAL : School Project

  • MGA1 - William LAHEMAR-BOISSEAU - Lily ROZIER-CASSIMI - Élise MONCOURIER
  • GP3 - Manon MÉHALIN - Rémi GINER

Preview

About The Project

Unreal Engine Perforce

The goal of the project was to showcase technical features using Unreal Engine materials, Niagara system and housemade rendering tools.

Table of contents

  1. Features & usage
  2. How to launch
  3. References
  4. Versionning
  5. Autors

Features & usage

Features

  • Sandstorm (with fog)
  • Quicksands
  • Animal life (giant worms, geckos)
  • Footprints
  • Other effects (sand decals, sand trails...)

Controls

The controls are made for keyboard only:

  • WASD - Move the player
  • Mouse movements - Rotate the player

References:

Versionning

Perforce (P4V) was used for the versioning during the development of the project.

Authors

  • William LAHEMAR-BOISSEAU Artstation
  • Lily ROZIER-CASSIMI Artstation
  • Élise MONCOURIER Artstation
  • Manon MÉHALIN Github
  • Rémi GINER Github itch.io