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In this case I keep selecting i15 to fill, and it reverts to i238 when I rotate the sprite.
I've also occasionally observed much bigger changes, that I have to press undo to revert. I wonder: Is the there some cached data that isn't being updated prior to the rotate, thus the sprite gets overwritten with rotated "old" data?
The text was updated successfully, but these errors were encountered:
Looks like a few spurious bytes are being loaded in during each frame of animation.
I may be wrong, but I think the problem only happens when rapidly pressing "r". That's why I wondered if there was a cached bit of data that hadn't quite finished updating prior to the next rotate being issued.
Hi Remy - This seems a bit weird and intermittent. But using "r" seems to sometimes corrupt the colour indexing of a sprite.
See vid: https://www.dropbox.com/s/j2u6k94jusiuknc/Screen%20Recording%202021-03-29%20at%2009.50.48.mov?dl=0
In this case I keep selecting i15 to fill, and it reverts to i238 when I rotate the sprite.
I've also occasionally observed much bigger changes, that I have to press undo to revert. I wonder: Is the there some cached data that isn't being updated prior to the rotate, thus the sprite gets overwritten with rotated "old" data?
The text was updated successfully, but these errors were encountered: