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EdAccess.pas
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EdAccess.pas
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unit EdAccess;
interface
uses BoardUnit,sysutils,windows;
Var EdPieces:integer=0;
Var EdBoard:array[0..31] of Byte;
Function EdProbe():integer;
type
{ îïðåäåëÿåì ïðîöåäóðíûé òèï, îòðàæàþùèé ýêñïîðòèðóåìóþ ïðîöåäóðó èëè ô-èþ }
EI_EGDB_I_TYPE = Function(game_type:pchar;P:Pointer):integer; stdcall;
EdProbe_I_TYPE = Function(P:Pointer):integer; stdcall;
Var
EI_EGDB_I: EI_EGDB_I_TYPE;
EdProbe_I: EdProbe_I_TYPE;
Handle01: HWND=0; { äåñêðèïòîðû, çàãðóæàåìûõ áèáëèîòåê }
implementation
Function EdProbe():integer;
var i:byte;
Begin
if ((kolWhite+kolBlack)<=EdPieces ) then
Begin
if ochod then
Begin
for i:=0 to 31 do EdBoard[i]:=PWtoED[pole[MapED[i]]];
EdProbe:= EdProbe_I(@EdBoard);
end Else
// õîä ÷åðíûõ, ïåðåâîðà÷èâàåì äîñêó
Begin
for i:=0 to 31 do EdBoard[i]:=PBtoED[pole[MapED[31-i]]];
EdProbe:= EdProbe_I(@EdBoard);
end;
end else // íåò ïîçèöèè â ÝÁ
Begin
EdProbe:=32000;
end;
end;
end.