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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GreenDusk"
config/description="An endless runner mets vampire survivors."
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/image="res://resources/cover.png"
config/icon="res://resources/ui/icons/sword.png"
[autoload]
GameConstants="*res://scenes/global/game_constants.gd"
GameLibrary="*res://scenes/global/game_library.gd"
PoolManager="*res://scenes/global/pool_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="hero"
2d_physics/layer_2="enermies"
2d_physics/layer_3="terrain"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(1, 1, 1, 1)