From 16ddb583f8b719ebd196b8b584592cd06c6a2a4d Mon Sep 17 00:00:00 2001 From: Sebastian Macke Date: Sat, 31 Aug 2024 18:44:57 +0200 Subject: [PATCH] Fix path to wgsl --- src/scripts/light2/scene/scene.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/scripts/light2/scene/scene.ts b/src/scripts/light2/scene/scene.ts index 8c78183..9d65eb5 100755 --- a/src/scripts/light2/scene/scene.ts +++ b/src/scripts/light2/scene/scene.ts @@ -38,7 +38,7 @@ export class LightScene { async Init() { console.log("Init Scene") let shader = await GPU.CreateShaderFromURL( - "scripts/light2/common.wgsl", + "scripts/modules/propagation/common.wgsl", "scripts/light2/scene/scene.wgsl") // 0: color emitter circular harmonics, z-component @@ -64,10 +64,9 @@ export class LightScene { ShowError("Creation of SDF failed", e as Error) throw e } - //this.textureSignedDistance = await GPU.createTextureFromTexture(this.sdf.texturea, "rgba16float") - //this.textureSignedDistance = this.sdf.texturea this.bind_group_layout = GPU.device.createBindGroupLayout({ + label: "Scene", entries: [{ binding: 0, storageTexture: { @@ -92,6 +91,7 @@ export class LightScene { }); this.bind_group = GPU.device.createBindGroup({ + label: "Scene", layout: this.bind_group_layout, entries: [{ binding: 0,