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Hi there,
I am currently trying to access the MGCB through the plugin. I have set up my project in such a way that the sln is in a separate directory to the csproj, and this is preventing me from being able to open the MGCB whilst I am working in the solution. In my Rider settings, going to Tools > MonoGame > MGCB shows:
Global tools mgcb-editor: Not Found
Solution-level tools mgcb-editor: Not Found
Project-level tools {ProjectName}: dotnet-mgcb-editor-windows: 3.8.1.303
I am able to fix this by editing the project through the .csproj instead of the .sln, but I prefer to use the .sln because it's where the git repo is. Is there a workaround for this?
I have also considered using the global MGCB tool, but the website advises against this.
Thank you!
The text was updated successfully, but these errors were encountered:
So if I understand correctly you want to use project-level tools when working with the project inside solution? It should work, so this is a bug. Will take a look a but later
Hi there,
I am currently trying to access the MGCB through the plugin. I have set up my project in such a way that the sln is in a separate directory to the csproj, and this is preventing me from being able to open the MGCB whilst I am working in the solution. In my Rider settings, going to Tools > MonoGame > MGCB shows:
I am able to fix this by editing the project through the .csproj instead of the .sln, but I prefer to use the .sln because it's where the git repo is. Is there a workaround for this?
I have also considered using the global MGCB tool, but the website advises against this.
Thank you!
The text was updated successfully, but these errors were encountered: