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Not sure if this is the desired action, but when I return to a game after a minimize or alt-tab all the sounds that occurred since all play at once. This is even more noticeable in multiplayer where many diff sounds will occur. Can we mute all sounds during this time?
that would break looping sounds (and the cancellation of) if you're not really careful (eg: stand on a moving platform and tab out while waiting for it to stop moving - if you ignore the startsound at the end because of tabbing out then that looping sound will still be playing even though the plat isn't moving (it might also not be retriggerable again and thus impossible to mute).
it'd be better to nudge their timing forward relative to the painttime changes that are no longer happening. done properly it'll just appear as equivalent to muting (doing it only on wakeup would mess up timings for sounds started just before tabbing back in).
the other option is to just not mute the audio while tabbed out - like most(many? some?) modern games do by default. then you can still hear the beep sound etc when other players try talking/shooting at you.
Not sure if this is the desired action, but when I return to a game after a minimize or alt-tab all the sounds that occurred since all play at once. This is even more noticeable in multiplayer where many diff sounds will occur. Can we mute all sounds during this time?
https://github.com/sezero/quakespasm/blob/master/Quake/in_sdl.c#L1012
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