-
Notifications
You must be signed in to change notification settings - Fork 95
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bad water transparency layering in start level #53
Comments
P.S.: Have you bisected this? |
It's been in each version I've tested so far, including 0.94.4 (2022-05-14). |
It's possible that it was introduced between 0.93.1 and 0.94.x when re-release support patches went in. |
Note that this is specifically in the re-release's version of the start map, which has transparent water unlike the original, so it might be that this never worked. |
I've also spotted this issue in QS (and vkQuake) in some other levels like Dwell v2.2 (s2.sav.zip): I did notice that Ironwail does not have this issue. I search its issue tracker and found this post andrei-drexler#139 (comment) explaining their solution. |
In the start level (using the rerelease basedir), if you look at the water before episode 4, you can see that specific sections of the bottom surface incorrectly render over specific sections of the top surface. (Specifically, lower surface's far-left corner renders over any part of the upper surface, and the rest of the lower surface's left two-thirds renders over everything in the upper surface except for a section on the near-left.)
Related: Novum/vkQuake#656. I thought this was vkQuake specific at first but guess not. This issue does show up slightly differently between the two ports though.
The text was updated successfully, but these errors were encountered: