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Socket.hpp
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Socket.hpp
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/*
* Socket.hpp
* This file is part of VallauriSoft
*
* Copyright (C) 2012 - Comina Francesco
*
* VallauriSoft is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* VallauriSoft is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with VallauriSoft; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef _SOCKET_HPP_
#define _SOCKET_HPP_
#include <iostream>
#include <sstream>
#include <exception>
#include <string>
#include <vector>
#include <fstream>
#if defined __WIN32 || defined __WIN64
#define WINDOWS
#endif
#ifdef WINDOWS
#include <winsock.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#endif
#define SOCKET_MAX_BUFFER_LEN 1024
using namespace std;
namespace Socket
{
typedef int SocketId;
typedef string Ip;
typedef unsigned int Port;
#ifdef WINDOWS
typedef unsigned int socklen_t;
#endif
class SocketException : public exception
{
private:
string _error;
public:
SocketException(const string&);
~SocketException() throw();
virtual const char* what() const throw();
friend ostream& operator<< (ostream &out, SocketException &e);
};
struct Address : protected sockaddr_in
{
private:
void _address(Ip, Port);
public:
Address();
Address(Port);
Address(Ip, Port);
Address(struct sockaddr_in);
Address(const Address&);
Ip ip(void);
Ip ip(Ip);
Port port(void);
Port port(Port);
friend ostream& operator<< (ostream&, Address&);
};
template <class DataType>
struct Datagram
{
public:
Address address;
DataType data;
unsigned int received_bytes;
unsigned int received_elements;
template <class T>
void operator= (const Datagram<T>&);
};
class CommonSocket
{
private:
#ifdef WINDOWS
static unsigned int _num_sockets;
#endif
void _socket(void);
protected:
SocketId _socket_id;
int _socket_type;
bool _opened;
bool _binded;
public:
CommonSocket(void);
CommonSocket(int);
~CommonSocket(void);
void open(void);
void close(void);
virtual void listen_on_port(Port);
};
class UDP : public CommonSocket
{
public:
UDP(void);
UDP(const UDP&);
template <class T> int send(Ip, Port, const T*, size_t);
template <class T> int send(Address, const T*, size_t);
template <class T> int send(Ip, Port, T);
template <class T> int send(Address, T);
template <class T> int send(Ip, Port, vector<T>);
template <class T> int send(Address, vector<T>);
template <class T> int receive(Address*, T*, size_t, unsigned int*);
template <class T> Datagram<T*> receive(T*, size_t);
template <class T, size_t N> Datagram<T[N]> receive(size_t);
template <class T> Datagram<T> receive(void);
template <class T> Datagram<vector<T> > receive(size_t);
};
class TCP : public CommonSocket
{
private:
Address _address;
public:
TCP(void);
TCP(const TCP&);
Ip ip(void);
Port port(void);
Address address(void);
void listen_on_port(Port, unsigned int);
void connect_to(Address);
TCP accept_client(void);
template <class T> int send(const T*, size_t);
template <class T> int receive(T*, size_t);
void send_file(string);
void receive_file(string);
};
}
#include "SocketException.cpp"
#include "CommonSocket.cpp"
#include "Datagram.cpp"
#include "Address.cpp"
#include "UDP.cpp"
#include "TCP.cpp"
#endif