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main_page.py
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main_page.py
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"""The aim here is to prototype the look of the main page"""
import tkinter as tk
from tkinter import SUNKEN
from character import Character
import random
import itertools
class GamePage(tk.Frame):
"""The overall class for the app"""
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
self.controller = controller
self.features = {}
self.atts = ["Str", "Agi", "Res", "Foc", "Cha", "Wit"]
self.atts_fullname = [
"Strength",
"Agility",
"Resilience",
"Focus",
"Charm",
"Witts",
]
self.att_buttons = {}
front_page = self.controller.get_page("FrontPage")
self.character_name = front_page.v
self.mainframe = tk.Frame(self)
self.mainframe.pack(expand=True, fill=tk.BOTH)
# trying to set this up with a character
self.character = Character()
for x in self.atts_fullname:
self.character.attributes[x] = tk.IntVar()
self.character.attributes[x].set(1)
self.name_label = tk.Label(
self.mainframe,
textvariable=front_page.v,
font=("Courier", 20),
bd=1,
relief=SUNKEN,
)
self.name_label.pack()
self.v_list = [tk.BooleanVar() for i in range(6)]
# setting up check button section
self.check_frame = tk.Frame(self.mainframe, width=400, bd=3, bg="grey")
self.check_frame.place(relx=0.5, rely=0.34, anchor="n")
for key in self.character.attributes:
self.feature_buttons(key)
for (i, j) in zip(self.atts, self.v_list):
self.att_buttons[i] = {}
self.att_buttons[i]["checkbutton"] = tk.Checkbutton(
self.check_frame, text=i, font=("Courier", 15), variable=j
)
self.att_buttons[i]["checkbutton"].pack(side=tk.LEFT)
# making a label to describe the character
self.character_frame = tk.Frame(self.mainframe, width=400, bd=3)
self.character_frame.pack(fill=tk.X)
self.character_label = tk.Label(
self.character_frame, text="Activate Attibute", font=("Courier", 15)
)
self.character_label.pack()
# trying to make a dice work, the label to print the result is in dice_roll.py
self.dice_frame = tk.Frame(self.mainframe, width=400, bd=3) # spirit frame
self.dice_frame.place(relx=0.5, rely=0.5, anchor="n")
self.label_var = tk.IntVar()
self.display = tk.Label(
self.dice_frame, relief="ridge", borderwidth=2, textvariable=self.label_var
).pack()
self.roll_btn = tk.Button(
self.dice_frame,
text="Roll 'em",
font=("Courier", 15),
width=15,
command=lambda: self.roll(),
)
self.roll_btn.config(relief=tk.SUNKEN)
self.roll_btn.pack()
def feature_buttons(self, feature):
"""making buttons"""
self.features[feature] = {}
self.features[feature]["frame"] = tk.Frame(self.mainframe, width=400)
self.features[feature]["frame"].pack()
self.features[feature]["increase_button"] = tk.Button(
self.features[feature]["frame"],
text=f"{feature} up",
font=("Courier", 15),
width=15,
command=lambda: self.character.increase_attribute(f"{feature}"),
).pack(side=tk.LEFT)
self.features[feature]["decrease_button"] = tk.Button(
self.features[feature]["frame"],
text=f"{feature} down",
font=("Courier", 15),
width=15,
command=lambda: self.character.decrease_attribute(f"{feature}"),
).pack(side=tk.LEFT)
self.features[feature]["label"] = tk.Label(
self.features[feature]["frame"],
textvariable=self.character.attributes[f"{feature}"],
font=("Courier", 15),
).pack(side=tk.RIGHT)
self.btn_frame = tk.Frame(
self.mainframe, height=200, width=395, bd=4, relief=tk.GROOVE
)
self.btn_frame.place(relx=0.5, rely=0.6, anchor="n")
self.rules_btn = tk.Button(self.mainframe, text="RULES", font=("Courier", 15))
self.rules_btn.place(relx=0.25, rely=0.66, anchor="n", height=120, width=170)
self.con_btn = tk.Button(
self.mainframe,
text=f"RETURN TO\nDOSIER",
font=("Courier", 15),
justify=tk.CENTER,
command=lambda: self.controller.show_frame("FrontPage"),
)
self.con_btn.place(relx=0.75, rely=0.66, anchor="n", height=120, width=170)
def roll(self):
"""Roll dice, add modifer and print a formatted result to the UI"""
value = random.randint(1, 6)
value_str = f"{value}"
for i, x in enumerate(self.atts_fullname):
if self.v_list[i].get():
modifier = int(self.character.attributes[x].get())
value += modifier
value_str += f" + {modifier}"
self.label_var.set(f"result: {value_str} = {value}")