Become a sponsor to Mark Sowden
Hi there!
I'm "hogsy", aka Mark Sowden - based in the UK, England.
Primarily working to preserve video game history through TalonBrave.info, The Data Dungeon and other initiatives.
I also do reverse-engineering for various games on the side and document my work. A few examples of which I've provided below.
- The unseen animations of Into the Shadows
- Triton’s HDV model format
- Exploring the deep, with Bullfrog’s Creation
- Sentient Textures
- Dark Vengeance Extraction Utility
Feel free to contact me if you have any questions or just want to chat! I'm available on Mastodon or Discord (hogsy#9210).
1 sponsor has funded hogsy’s work.
Featured work
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QuartermindGames/hei
Small utility library that serves as an abstraction layer between your application and everything else.
C 19 -
TalonBraveInfo/OpenHoW
Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
C 166 -
hogsy/chronon
This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).
C++ 49 -
hogsy/d3foxed
Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
C++ 11
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