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FivePoles_ClippedMesh2_Real.pov
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FivePoles_ClippedMesh2_Real.pov
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// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
/*
https://github.com/t-o-k/POV-Ray-complex-functions
Copyright (c) 2021-2024 Tor Olav Kristensen, http://subcube.com
Use of this source code is governed by the GNU Lesser General Public License version 3,
which can be found in the LICENSE file.
*/
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#include "../Complex_Functions.inc"
#include "../Color_Functions.inc"
#include "../Function_Meshes.inc"
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
/*
The function below was found here:
https://matlabarticlesworld.blogspot.com/2020/01/what-is-coolest-thing-you-can-do-with.html
Prefix/Infix notation:
Fn(Z) = 1.0/(Z^5.0 - 2.0)^2.0
Prefix notation:
Fn(Z) =
Inv(
Sqr(
Sub(
Pow(
Z,
5.0
),
2.0
)
)
)
Postfix notation:
(Z)Fn =
(
(
(
(
Z,
5.0
)Pow,
2.0
)Sub
)Sqr
)Inv
*/
#declare No = 7;
#declare PartTypes = array[No];
#declare Arguments = array[No];
#declare PartTypes[0] = "Z";
#declare Arguments[0] = ZFn();
#declare PartTypes[1] = "Const";
#declare Arguments[1] = RealConstFn(+5.0);
#declare PartTypes[2] = "Pow";
#declare Arguments[2] = Arg2Fn(0, 1);
#declare PartTypes[3] = "Const";
#declare Arguments[3] = RealConstFn(+2.0);
#declare PartTypes[4] = "Sub";
#declare Arguments[4] = Arg2Fn(2, 3);
#declare PartTypes[5] = "Sqr";
#declare Arguments[5] = Arg1Fn(4);
#declare PartTypes[6] = "Inv";
#declare Arguments[6] = Arg1Fn(5);
#declare ReFunctions = array[No];
#declare ImFunctions = array[No];
AssembleFunctions(PartTypes, Arguments, ReFunctions, ImFunctions)
#declare RealFn = FinalFunction(ReFunctions);
#declare ImagFn = FinalFunction(ImFunctions);
#declare MagnitudeFn = MagnitudeFunction(RealFn, ImagFn);
#declare PhaseFn = PhaseFunction(RealFn, ImagFn);
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
#declare HueFn = HueFunction(PhaseFn);
#declare A = 0.20; // 0 < A < 1
#declare LightnessFn = function(re, im) { 1 - pow(A, MagnitudeFn(re, im)) };
#declare Saturation = 1.00;
#declare pMin = <-3, -2, -2>;
#declare pMax = <+3, +2, +2>;
#declare NoOfIntervalsX = 1200;
#declare NoOfIntervalsZ = 1200;
object {
ClippedFunctionMesh2(RealFn, pMin, pMax, NoOfIntervalsX, NoOfIntervalsZ)
FunctionsPigmentRGB(
function { HSL_RD_FN(HueFn(x, z), Saturation, LightnessFn(x, z)) },
function { HSL_GN_FN(HueFn(x, z), Saturation, LightnessFn(x, z)) },
function { HSL_BU_FN(HueFn(x, z), Saturation, LightnessFn(x, z)) }
)
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
background { color Gray70 }
light_source {
100*<-3, +3, -1>
color White
shadowless
}
camera {
angle 35
location <-4, +7, -11>
look_at < 0, 0, 0>
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10