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Two_Zeros_Two_Poles.pov
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Two_Zeros_Two_Poles.pov
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// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
/*
https://github.com/t-o-k/POV-Ray-complex-functions
Copyright (c) 2021-2024 Tor Olav Kristensen, http://subcube.com
Use of this source code is governed by the GNU Lesser General Public License version 3,
which can be found in the LICENSE file.
*/
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#include "../Complex_Functions.inc"
#include "../Function_Meshes.inc"
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
/*
Prefix/Infix notation:
Fn(Z) = (Z^2 + 1.0)/(Z^2 - 1.0)
Prefix notation:
Fn(Z) =
Div(
Add(
Sqr(
Z
),
1.0
),
Sub(
Sqr(
Z
),
1.0
)
)
Postfix notation:
(Z)Fn =
(
(
(
Z
)Sqr,
1.0
)Add,
(
(
Z
)Sqr,
1.0
)Sub
)Div
*/
#declare No = 9;
#declare PartTypes = array[No];
#declare Arguments = array[No];
#declare PartTypes[0] = "Z";
#declare Arguments[0] = ZFn();
#declare PartTypes[1] = "Sqr";
#declare Arguments[1] = Arg1Fn(0);
#declare PartTypes[2] = "Const";
#declare Arguments[2] = RealConstFn(1.0);
#declare PartTypes[3] = "Add";
#declare Arguments[3] = Arg2Fn(1, 2);
#declare PartTypes[4] = "Z";
#declare Arguments[4] = ZFn();
#declare PartTypes[5] = "Sqr";
#declare Arguments[5] = Arg1Fn(4);
#declare PartTypes[6] = "Const";
#declare Arguments[6] = RealConstFn(1.0);
#declare PartTypes[7] = "Sub";
#declare Arguments[7] = Arg2Fn(5, 6);
#declare PartTypes[8] = "Div";
#declare Arguments[8] = Arg2Fn(3, 7);
/*
// Alternative way
#declare No = 6;
#declare PartTypes = array[No];
#declare Arguments = array[No];
#declare PartTypes[0] = "Z";
#declare Arguments[0] = ZFn();
#declare PartTypes[1] = "Sqr";
#declare Arguments[1] = Arg1Fn(0);
#declare PartTypes[2] = "Const";
#declare Arguments[2] = RealConstFn(1.0);
#declare PartTypes[3] = "Add";
#declare Arguments[3] = Arg2Fn(1, 2);
#declare PartTypes[4] = "Sub";
#declare Arguments[4] = Arg2Fn(1, 2);
#declare PartTypes[5] = "Div";
#declare Arguments[5] = Arg2Fn(3, 4);
*/
#declare ReFunctions = array[No];
#declare ImFunctions = array[No];
AssembleFunctions(PartTypes, Arguments, ReFunctions, ImFunctions)
#declare RealFn = FinalFunction(ReFunctions);
#declare ImagFn = FinalFunction(ImFunctions);
#declare MagnitudeFn = MagnitudeFunction(RealFn, ImagFn);
#declare PhaseFn = PhaseFunction(RealFn, ImagFn);
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
#declare ColorWheel =
color_map {
[ 0/6 color rgb <1, 0, 0> ]
[ 1/6 color rgb <1, 1, 0> ]
[ 2/6 color rgb <0, 1, 0> ]
[ 3/6 color rgb <0, 1, 1> ]
[ 4/6 color rgb <0, 0, 1> ]
[ 5/6 color rgb <1, 0, 1> ]
[ 6/6 color rgb <1, 0, 0> ]
}
#declare ColorSelectFn = function(re, im) { mod(TAU + PhaseFn(re, im), TAU)/TAU };
#declare pMin = <-3, -4, -3>;
#declare pMax = < 3, 4, 3>;
#declare NoOfIntervalsX = 80;
#declare NoOfIntervalsZ = 80;
object {
ClippedFunctionMesh(MagnitudeFn, pMin, pMax, NoOfIntervalsX, NoOfIntervalsZ)
// ClippedFunctionMesh(RealFn, pMin, pMax, NoOfIntervalsX, NoOfIntervalsZ)
// ClippedFunctionMesh(ImagFn, pMin, pMax, NoOfIntervalsX, NoOfIntervalsZ)
pigment {
function { ColorSelectFn(x, z) }
color_map { ColorWheel }
}
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10
background { color Gray70 }
light_source {
100*(3*y -4*z)
color White
shadowless
rotate +140*y
}
camera {
angle 60
location 5.5*y -10.0*z
look_at 1.0*y
rotate -150*y
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10