Replies: 3 comments 9 replies
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I second this! :) Great topic. |
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@erikpa1 I couldn't agree more. Do you have any updates on this? Have you tried recently? Does it work now? |
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I am not sure if I get it, the APK would be the client and request files to the server that would be serving the files and running on background, right? I don't understand how the VR mode could be invoked.
Yeah, I don't know if it would work. I am assuming that Oculus Browser is also a fork of chromium and also linked to OpenXR. So it might work out-of-the-box: https://chromium.googlesource.com/chromium/src/+/HEAD/device/vr/openxr/ |
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Hi guys,
at first, you have done incredible work here, thanks. And now my topic:
I'm 3D web developer using React, Fiber and Three JS , all are amazing technologies for web 3D development (for applications I develop they are much better choice than unity or unreal engine, I don't need performance,...), BUT, I can't run them on oculus quest as native app. Android itself is possible via apache cordova (also not the best but only solution on market) but here is oculus quest is dying, because you cant activate XR rendering.
My question here is: could new android version of tauri also support XR core on oculus quest (and desktop maybe too) ? In my opinion integrating this could be really game changer for javascript XR applications and multiplatform development itself too.
(Yes, there are some react project for react vr, but they are trash because they work only with certain versions, which are not supported anymore and some packages I need require latest nodejs.... which will break another packages,.... )
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