From abac9cc308ea268b446bbda61367eb467ea03e50 Mon Sep 17 00:00:00 2001 From: Burak Aksoy Date: Tue, 18 Jun 2024 11:07:52 -0400 Subject: [PATCH] Fix twice applying scale to mesh issue --- .../tesseract_robotics_viewer/tesseract_env_to_gltf.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py b/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py index 8b6cb572..61dd42c2 100644 --- a/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py +++ b/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py @@ -227,7 +227,7 @@ def _append_link_visual(gltf_dict, gltf_buf_io, link_name, visual, visual_i, sha # if normals_ind is not None: # mesh_dict["primitives"][0]["attributes"]["NORMAL"] = normals_ind - visual_node["scale"] = list(mesh.getScale().flatten()) + visual_node["scale"] = [1.0, 1.0, 1.0] if not mesh.getResource().getUrl().lower().endswith('.stl'): mesh_material = mesh.getMaterial()