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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
from random import choice
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_game):
"""Initialize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = self.screen.get_rect()
# load the image and set its rect attribute.
alien_variations = ['red', 'green', 'purple']
alien_random = choice(alien_variations)
if alien_random == 'green':
self.image = pygame.image.load("images/alien.bmp")
self.rect = self.image.get_rect()
elif alien_random == 'red':
self.image = pygame.image.load("images/alien_red.bmp")
self.rect = self.image.get_rect()
else:
self.image = pygame.image.load("images/alien_purple.bmp")
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact horizontal position.
self.x = float(self.rect.x)
def check_edges(self):
"""Return True if an alien is at the edge of the screen."""
if self.rect.right >= self.screen_rect.right or self.rect.left <= 0:
return True
def update(self):
"""Move the alien to the right or left."""
self.x += (self.settings.alien_speed * self.settings.fleet_direction)
self.rect.x = self.x