Unity material and shader for applying clipped, dithered transparency
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Updated
Jan 3, 2021 - ShaderLab
Unity material and shader for applying clipped, dithered transparency
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
Color quantization with octrees and dithering
living archive of past fleeting and volatile thoughts in the realms of creative coding
Dithering Class for Processing
Helper methods for Bitmap objects (defined in System.Drawing.Common) like dithering and image filters
Some examples for how to implement dither transparent in Unity3d
An experiment with Rust that implements a classic image dithering algorithm
A filter that reproduce the 8 bit game boy camera
This contains all the Airwindows audio open source code:
GIMP plugin applies black and white dithering to an image with different algorithms.
This repository contains Python code implementing two popular dithering algorithms, Floyd-Steinberg and Atkinson, using the Numba library for performance optimization. These algorithms are commonly used for reducing the color palette of images while preserving visual quality.
Vue 2 examples of black and white dithering for; threshold, Bayer (Ordered index), Floyd Steinberg and Minimized Average Error algorithms.
Floyd–Steinberg dithering and more! Made using C#
Small image utility featuring an implementation of the median-cut color quantization algorithm and Floyd-Steinberg dithering in C.
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