Field of View Calculator
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Updated
Oct 15, 2024 - C++
Field of View Calculator
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Any Colour You Like. Code to the code God! 👨💻
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Automatically adjust cameras' FOV to 3D objects bounds in Unity
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Field of View and Line of Sight in 2D
An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
Arduino Library for SparkFun's Qwiic TMF882X breakout boards
CLI utility for calculating horizontal/vertical FOV values
Portal-casting field-of-view algorithm
Basic shadow-casting field-of-view algorithm
Shadow-casting field-of-view algorithm with support for walls along tile edges
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
Prototype to simulate player's line of sight using Universal Render Pipeline
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
trying to make mobile sight system/fog of war
second attempt for mobile sight/visibility/fog of war
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