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A comprehensive solution for handling touch and gesture inputs in Godot Engine using C#. The InputEventGestureHandler class provides high-level gesture detection and emits events for various touch gestures such as taps, swipes, pinches, twists, and more.
Addon which adds a asset placement library in the bottom of the editor, that allows libraries(folders) of objects to be added, going to the library then allows you to preview and place them using various of additional tools like snapping to grid or other objects + ability to create array or scatter grids based on the object.
Nano Brawl is an arcade game where you control a nanobot battling through diverse arenas, leveraging power-ups to overcome unique enemies and bosses. This is being built in Godot Engine 4 with C#