an adversarial search agent to play the game "Isolation"
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Updated
Oct 18, 2017 - Python
an adversarial search agent to play the game "Isolation"
Heuristic evaluation of Othello board by multi-layer perceptron for effective 1-ply tree search (the more keywords the merrier)
Navega Social es un portal que reúne a todas las Fundaciones y Corporaciones de la Sociedad Civil, esto quiere decir que son Fundaciones sin fines de lucro que prestan una ayuda social a la comunidad para combatir la pobreza y la exclusión social.
AI player for Gomoku following a tree search approach with alpha beta pruning
Tic-Tac-Toe board state generator (along with some heuristic calculations)
Reinforcement Learning Checkers AI with Web Demo
A sample of my work from APCS (AP Computer Science) at Homestead High School.
Trifit (Try-Fit) is a Turn based Android game between user and computer on a grid board using Artificial Intelligence.
UI/UX project with heuristic evaluation, user requirement analysis, prototyping & redesign, implementation & evaluation of website
These are few UX projects I worked on
An AI based implementation of the game cannon that won the class tournament. Support for clients to play on a central server.
A variation on the classic water jugs problem implemented using AI approach - heuristic and search algorithms like BFS, DFS, A-star programmed in python.
Implements an agent to play Othello with adversarial search
This repo contains all deliverables for the course - Human Computer Interaction [UE18CS348]
AI-driven board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid.
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
CS 175 Checkers AI Project
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