Toy vulkan renderer made for learning purposes
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Updated
Oct 20, 2024 - C++
Toy vulkan renderer made for learning purposes
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Submitted in part for CGVC '24. A procedural forest generation approach, using ECS to massively optimise existing FON-based approaches to forest generation in games
Game Engine aiming to offer AAA memory management, rendering, animation, physics, testing, networking, and multithreading.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Micro helper library for Unity's Job System
Hand-woven Framework for Fiber-based Job Systems
Tina is a teeny tiny, header only, coroutine and job library.
Cranberry Game Engine is my Personal hobby game engine
Uwinz! Uwinz! Uwinz! The best Uwinz!
Boids algorithm demonstration.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Use classes and other managed types with Unity's Job System
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
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