An event-driven framework for Empire at War's Galactic Conquest mode
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Updated
Jul 4, 2020 - Lua
An event-driven framework for Empire at War's Galactic Conquest mode
A library to deal with Petroglyph localisation files.
A library to deal with Petroglyph localisation files.
Convenience and utility classes for various Petroglyph file types and data types.
A library to handle Petroglyph's animation SFX mapping.
A library to deal with Petroglyph's MTD directories.
A text editor for Star Wars: Empire at War and Star Wars: Empire at War: Forces of Corruption
A CI tool for Star Wars: Empire at War: Forces of Corruption
A crude but useful tool for quickly generating and duplicating hardpoint code.
The planet placement tool allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.
Works in conjunction with GlyphXTools' ModCheck application and transforms the tools output into a JUnit conform xml file.
The ModCheck tool for Empire at War and Forces of Corruption allows mod makers to check their mods for errors, like missing text entries, references or corrupted models or map files. The tool was originally developed by Mike Lankamp and is currently maintined by the contributers to the Alamo Engine Tools GitHub organisation.
A full reimplementation of the layer-z script as originally developed by Small_Pox and Kad_Venku. This script module allows space ships of the same GameObjectType to appear at randomised heights.
A lua "script" that documents EaW LUA functions in such a way that EmmyLua can pick up the hints.
A logging framework for Empire at War
Blender plugin enabling import/export of ALAMO files, used in Empire at War : Forces of Corruption
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