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CreaturePage1.cpp
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CreaturePage1.cpp
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// CreaturePage1.cpp : implementation file
//
#include "stdafx.h"
#include "MWEdit.h"
#include "CreaturePage1.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DEFINE_FILE("CreaturePage1.cpp");
/////////////////////////////////////////////////////////////////////////////
// CCreaturePage1 property page
IMPLEMENT_DYNCREATE(CCreaturePage1, CPropertyPage)
CCreaturePage1::CCreaturePage1() : CPropertyPage(CCreaturePage1::IDD)
{
//{{AFX_DATA_INIT(CCreaturePage1)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CCreaturePage1::~CCreaturePage1()
{
}
void CCreaturePage1::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCreaturePage1)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCreaturePage1, CPropertyPage)
//{{AFX_MSG_MAP(CCreaturePage1)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCreaturePage1 message handlers