Skip to content

Releases: uspgamedev/backdoor

Version 0.3.1 stable

16 Apr 17:44
Compare
Choose a tag to compare

This patch:

  • Fixes late-game monsters not dropping their packs
  • Fixes ESCAPE not exiting settings menu
  • Disable controls menu in production

Version 0.3.0 stable

09 Apr 20:53
Compare
Choose a tag to compare

Third alpha release of Backdoor Route. For the downloads, check our itch.io page. This release includes:

  • Win condition! You can now actually finish the game.
  • Re-worked UI
  • New focus mechanics
  • New attribute rules for the power level of cards
  • A revised set of cards
  • More sprites!

Version 0.2.0 stable

17 Aug 22:22
Compare
Choose a tag to compare

This is the second alpha release of Backdoor, and contains the core mechanic of the game as we envision it.

There is still no winning condition, but usability and gameplay is better.

Version 0.1.0 stable

05 Mar 19:17
38d1877
Compare
Choose a tag to compare

This is the first major alpha release of Backdoor and a complete re-make from scratch. We dropped Godot in favor of LÖVE due to performance issues and other scalability restrictions.

This version is fully playable, though UX has a long way to go and gameplay is still very raw. In particular, there is no winning condition.

Version 0.0.2 stable

22 Sep 20:54
Compare
Choose a tag to compare

This was a refactoring release:

  • Rename Captain's Log to Database
  • Revamp the menu scene
  • Add Loading Scene for loading game map
  • Add crossfade effect transitions
  • Make generated maps create JSON, then load as if it was a save
  • Revised card creation process (no code involved)
  • Added game version info