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There is a pretty big distinction of tricky dash jump with and without HJB.
Without HJB, getting a very high jump is very precise (2 frames)
Can sometimes be substituted with a very long runway.
With HJB, getting the peak of a sawtooth has a precision which is continuous on exactly how high the jump needs to be
Can typically be substituted with a bit longer of a runway.
Strats that have a very high precision should use canTrickyDashJump. What about strats that are a bit less precise, with HJB - Should this be a new tech, canTrickyJump, or canTrickyDashJump?
The text was updated successfully, but these errors were encountered:
I don't particularly want the easier ones to not be a tech. But they are incorrectly placed as part of canTrickyDashJump. I could see canTrickyDashJump being moved lowed, and canInsaneJump being put on the hard ones. Or a new tech would give finer control over disabling hard trickyDashJumps, since I don't like them.
There is a pretty big distinction of tricky dash jump with and without HJB.
Strats that have a very high precision should use
canTrickyDashJump
. What about strats that are a bit less precise, with HJB - Should this be a new tech,canTrickyJump
, orcanTrickyDashJump
?The text was updated successfully, but these errors were encountered: