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Refine canTrickyDashJump strats #1550

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kjbranch opened this issue Jun 14, 2024 · 1 comment
Open

Refine canTrickyDashJump strats #1550

kjbranch opened this issue Jun 14, 2024 · 1 comment

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@kjbranch
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There is a pretty big distinction of tricky dash jump with and without HJB.

  • Without HJB, getting a very high jump is very precise (2 frames)
    • Can sometimes be substituted with a very long runway.
  • With HJB, getting the peak of a sawtooth has a precision which is continuous on exactly how high the jump needs to be
    • Can typically be substituted with a bit longer of a runway.

Strats that have a very high precision should use canTrickyDashJump. What about strats that are a bit less precise, with HJB - Should this be a new tech, canTrickyJump, or canTrickyDashJump?

@osse101
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osse101 commented Jun 16, 2024

I don't particularly want the easier ones to not be a tech. But they are incorrectly placed as part of canTrickyDashJump. I could see canTrickyDashJump being moved lowed, and canInsaneJump being put on the hard ones. Or a new tech would give finer control over disabling hard trickyDashJumps, since I don't like them.

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