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五子棋
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五子棋
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#include<graphics.h>
#include<Windows.h>
#include<conio.h>
#include <math.h>
#include<time.h>
#include<mmsystem.h>
int success(int x[15][15])
{
int m, n,t,u;
for (m = 0; m < 15; m++)
{
for (n = 0; n < 15; n++)
{
if (x[m][n] == 1 && x[m][n + 1] == 1 && x[m][n + 2] == 1 && x[m][n + 3] == 1 && x[m][n + 4] == 1)return 1;
if (x[m][n] == 1 && x[m + 1][n] == 1 && x[m + 2][n] == 1 && x[m + 3][n] == 1 && x[m + 4][n] == 1)return 1;
if (x[m][n] == 1 && x[m + 1][n + 1] == 1 && x[m + 2][n + 2] == 1 && x[m + 3][n + 3] == 1 && x[m + 4][n + 4] == 1)return 1;
if (n > 3 && x[m][n] == 1 && x[m + 1][n - 1] == 1 && x[m + 2][n - 2] == 1 && x[m + 3][n - 3] == 1 && x[m + 4][n - 4] == 1)return 1;
}
return 0;
}
for (t = 0; t < 15;t++)
{
for (u = 0; u < 15; u++)
{
if (x[t][u] == 2 && x[t][u + 1] == 2 && x[t][u + 2] == 2 && x[t][u + 3] == 2 && x[t][u + 4] == 2)return 0;
if (x[t][u] == 2 && x[t + 1][u] == 2 && x[t + 2][u] == 2 && x[t + 3][u] ==2 && x[t + 4][u] == 2)return 0;
if (x[t][u] == 2 && x[t + 1][u + 1] == 2 && x[t + 2][u + 2] == 2 && x[t + 3][u + 3] == 2 && x[t + 4][u + 4] == 2)return 0;
if (u > 3 && x[t][u] == 2 && x[t + 1][u - 1] == 2 && x[t + 2][u - 2] == 2 && x[t + 3][u - 3] == 2 && x[t + 4][u - 4] == 2)return 0;
}
}
}
int main()
{
initgraph(400,400);
IMAGE gc;
loadimage(&gc, _T("棋盘.gif"));
putimage(0, 0, &gc);
MOUSEMSG m; // 定义鼠标消息
HWND hwnd;
hwnd=GetHWnd(); //设置窗口句柄
int a=1;
while (true)
{m = GetMouseMsg();
int j,k,x, y;
//标记下棋状态
j = m.x /25;
k= m.y /25;
x=j*25;
y=k*25;
int ak[15][15]={0};
if (m.uMsg==WM_LBUTTONDOWN&&a==1)
{
if(ak[j][k]==0)
{setfillcolor(BLACK); //黑方棋子
fillcircle(x, y,10);
ak[j][k]=1;
FlushBatchDraw();
a=2;
}
}
else if (m.uMsg==WM_LBUTTONDOWN&&a==2)
{ if(ak[j][k]==0)
{
setfillcolor(WHITE); //白方棋子
fillcircle(x, y,10);
ak[j][k]=2;
FlushBatchDraw();
a=1;
}
}
if(success (ak))
{
if(a==1==1)
{ MessageBoxA(hwnd, "玩家一取得胜利", "游戏结束", MB_OK);
return 1;
}
else
{
MessageBoxA(hwnd, "玩家二取得胜利", "游戏结束", MB_OK);
return 0;
}
}
}
_getch();
closegraph();
}