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8thwall-camera.js
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8thwall-camera.js
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import {Component, Type} from '@wonderlandengine/api';
/**
* 8thwall camera component.
*
* Sets up the 8thwall pipeline and retrieves tracking events to place an
* object at the location of the tracked AR camera / mobile device.
*
* Use this for SLAM tracking based on 8thwall.
*
* Make sure to enable 8thwall in "Project Settings" > "AR". See also the
* [AR Getting Started Guide](/getting-started/quick-start-ar)
*
*
* Currently only supports world-tracking (SLAM) using BACK camera.
*
* - remove any occurrences of the old 8thwall-camera component in the editor
* - Add this component to NonVrCamera
*
* IMPORTANT!
* - until it get's fixed, select 'customIndexHtml' in the project settings
* - open a generated index.html and crossorigin="anonymous" attribute to the <script> tag where //apps.8thwall.com/xrweb is loaded
*
*
* ######### Using UI overlays #############
* By default, this component renders own UI to give the user feedback about rejected permissions or tracking errors.
* It can be changed by enabling useCustomUIOverlays flag.
*
* If useCustomUIOverlays is enabled, you are expected handle the following events dispatched by the window object:
* - "8thwall-request-user-interaction" - used only on iOS safari. Request a user to perform and interaction with the page so that javascript is allowed to allowed to request a motion/camera/mic permissions.
* Make sure the window object is dispatching an '8thwall-safe-to-request-permissions' event after interaction has happened.
* ```
* <button onclick="window.dispatchEvent(new Event('8thwall-safe-to-request-permissions'))">Allow Sensors</button>
* ```
*
* - "8thwall-permission-fail" - user rejected any of the permissions
*
* - "8thwall-error" - runtime 8thwall error occurred
*/
export class ARCamera8thwall extends Component {
static TypeName = '8thwall-camera';
static Properties = {
/** Override the WL html overlays for handling camera/motion permissions and error handling */
useCustomUIOverlays: {type: Type.Bool, default: false},
};
/* 8thwall camera pipeline module name */
name = 'wonderland-engine-8thwall-camera';
started = false;
view = null; // cache camera
position = [0, 0, 0]; // cache 8thwall cam position
rotation = [0, 0, 0, -1]; // cache 8thwall cam rotation
glTextureRenderer = null; // cache XR8.GlTextureRenderer.pipelineModule
promptForDeviceMotion() {
return new Promise(async (resolve, reject) => {
// Tell anyone who's interested that we want to get some user interaction
window.dispatchEvent(new Event('8thwall-request-user-interaction'));
// Wait until someone response that user interaction happened
window.addEventListener('8thwall-safe-to-request-permissions', async () => {
try {
const motionEvent = await DeviceMotionEvent.requestPermission();
resolve(motionEvent);
} catch (exception) {
reject(exception);
}
});
});
}
async getPermissions() {
// iOS "feature". If we want to request the DeviceMotion permission, user has to interact with the page at first (touch it).
// If there was no interaction done so far, we will render a HTML overlay with would get the user to interact with the screen
if (DeviceMotionEvent && DeviceMotionEvent.requestPermission) {
try {
const result = await DeviceMotionEvent.requestPermission();
// The user must have rejected the motion event on previous page load. (safari remembers this choice).
if (result !== 'granted') {
throw new Error('MotionEvent');
}
} catch (exception) {
// User had no interaction with the page so far
if (exception.name === 'NotAllowedError') {
const motionEvent = await this.promptForDeviceMotion();
if (motionEvent !== 'granted') {
throw new Error('MotionEvent');
}
} else {
throw new Error('MotionEvent');
}
}
}
try {
// make sure we get the camera stream
const stream = await navigator.mediaDevices.getUserMedia({
video: true,
audio: true,
});
// If we successfully acquired the camera stream - we can stop it and wait until 8thwall requests it again
stream.getTracks().forEach((track) => {
track.stop();
});
} catch (exception) {
throw new Error('Camera');
}
}
init() {
this.view = this.object.getComponent('view');
this.onUpdate = this.onUpdate.bind(this);
this.onAttach = this.onAttach.bind(this);
this.onException = this.onException.bind(this);
this.onCameraStatusChange = this.onCameraStatusChange.bind(this);
}
async start() {
this.view = this.object.getComponent('view');
if (!this.useCustomUIOverlays) {
OverlaysHandler.init();
}
try {
await this.getPermissions();
} catch (error) {
// User did not grant the camera or motionEvent permissions
window.dispatchEvent(
new CustomEvent('8thwall-permission-fail', {detail: error})
);
return;
}
await this.waitForXR8();
XR8.XrController.configure({
disableWorldTracking: false,
});
this.glTextureRenderer = XR8.GlTextureRenderer.pipelineModule();
XR8.addCameraPipelineModules([
this.glTextureRenderer, // Draws the camera feed.
XR8.XrController.pipelineModule(), // Enables SLAM tracking.
this,
]);
const config = {
cameraConfig: {
direction: XR8.XrConfig.camera().BACK,
},
canvas: Module.canvas,
allowedDevices: XR8.XrConfig.device().ANY,
ownRunLoop: false,
};
XR8.run(config);
}
/**
* @private
* 8thwall pipeline function
*/
onAttach(params) {
this.started = true;
this.engine.scene.colorClearEnabled = false;
const gl = Module.ctx;
const rot = this.object.rotationWorld;
const pos = this.object.getTranslationWorld([]);
this.position = Array.from(pos);
this.rotation = Array.from(rot);
XR8.XrController.updateCameraProjectionMatrix({
origin: {x: pos[0], y: pos[1], z: pos[2]},
facing: {x: rot[0], y: rot[1], z: rot[2], w: rot[3]},
cam: {
pixelRectWidth: Module.canvas.width,
pixelRectHeight: Module.canvas.height,
nearClipPlane: this.view.near,
farClipPlane: this.view.far,
},
});
this.engine.scene.onPreRender.push(() => {
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
XR8.runPreRender(Date.now());
XR8.runRender(); // <--- tell 8thwall to do it's thing (alternatively call this.glTextureRenderer.onRender() if you only care about camera feed )
});
this.engine.scene.onPostRender.push(() => {
XR8.runPostRender(Date.now());
});
}
/**
* @private
* 8thwall pipeline function
*/
onCameraStatusChange(e) {
if (e && e.status === 'failed') {
this.onException(new Error(`Camera failed with status: ${e.status}`));
}
}
/**
* @private
* 8thwall pipeline function
*/
onUpdate(e) {
if (!e.processCpuResult.reality) return;
const {rotation, position, intrinsics} = e.processCpuResult.reality;
this.rotation[0] = rotation.x;
this.rotation[1] = rotation.y;
this.rotation[2] = rotation.z;
this.rotation[3] = rotation.w;
this.position[0] = position.x;
this.position[1] = position.y;
this.position[2] = position.z;
if (intrinsics) {
const projectionMatrix = this.view.projectionMatrix;
for (let i = 0; i < 16; i++) {
/* Some processCpuResult.reality.intrinsics are set to Infinity,
* which brakes our projectionMatrix. So we just filter those elements out. */
if (Number.isFinite(intrinsics[i])) {
projectionMatrix[i] = intrinsics[i];
}
}
}
if (position && rotation) {
this.object.rotationWorld = this.rotation;
this.object.setTranslationWorld(this.position);
}
}
/**
* @private
* 8thwall pipeline function
*/
onException(error) {
console.error('8thwall exception:', error);
window.dispatchEvent(new CustomEvent('8thwall-error', {detail: error}));
}
waitForXR8() {
return new Promise((resolve, _rej) => {
if (window.XR8) {
resolve();
} else {
window.addEventListener('xrloaded', () => resolve());
}
});
}
}
const OverlaysHandler = {
init: function () {
this.handleRequestUserInteraction = this.handleRequestUserInteraction.bind(this);
this.handlePermissionFail = this.handlePermissionFail.bind(this);
this.handleError = this.handleError.bind(this);
window.addEventListener(
'8thwall-request-user-interaction',
this.handleRequestUserInteraction
);
window.addEventListener('8thwall-permission-fail', this.handlePermissionFail);
window.addEventListener('8thwall-error', this.handleError);
},
handleRequestUserInteraction: function () {
const overlay = this.showOverlay(requestPermissionOverlay);
window.addEventListener('8thwall-safe-to-request-permissions', () => {
overlay.remove();
});
},
handlePermissionFail: function (_reason) {
this.showOverlay(failedPermissionOverlay);
},
handleError: function (_error) {
this.showOverlay(runtimeErrorOverlay);
},
showOverlay: function (htmlContent) {
const overlay = document.createElement('div');
overlay.innerHTML = htmlContent;
document.body.appendChild(overlay);
return overlay;
},
};
const requestPermissionOverlay = `
<style>
#request-permission-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 999;
color: #fff;
background-color: rgba(0, 0, 0, 0.5);
text-align: center;
font-family: sans-serif;
}
.request-permission-overlay_title {
margin: 30px;
font-size: 32px;
}
.request-permission-overlay_button {
background-color: #e80086;
font-size: 22px;
padding: 10px 30px;
color: #fff;
border-radius: 15px;
border: none;
}
</style>
<div id="request-permission-overlay">
<div class="request-permission-overlay_title">This app requires to use your camera and motion sensors</div>
<button class="request-permission-overlay_button" onclick="window.dispatchEvent(new Event('8thwall-safe-to-request-permissions'))">OK</button>
</div>`;
const failedPermissionOverlay = `
<style>
#failed-permission-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 999;
color: #fff;
background-color: rgba(0, 0, 0, 0.5);
text-align: center;
font-family: sans-serif;
}
.failed-permission-overlay_title {
margin: 30px;
font-size: 32px;
}
.failed-permission-overlay_button {
background-color: #e80086;
font-size: 22px;
padding: 10px 30px;
color: #fff;
border-radius: 15px;
border: none;
}
</style>
<div id="failed-permission-overlay">
<div class="failed-permission-overlay_title">Failed to grant permissions. Reset the the permissions and refresh the page.</div>
<button class="failed-permission-overlay_button" onclick="window.location.reload()">Refresh the page</button>
</div>`;
const runtimeErrorOverlay = `
<style>
#wall-error-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 999;
color: #fff;
background-color: rgba(0, 0, 0, 0.5);
text-align: center;
font-family: sans-serif;
}
.wall-error-overlay_title {
margin: 30px;
font-size: 32px;
}
.wall-error-overlay_button {
background-color: #e80086;
font-size: 22px;
padding: 10px 30px;
color: #fff;
border-radius: 15px;
border: none;
}
</style>
<div id="wall-error-overlay">
<div class="wall-error-overlay_title">Error has occurred. Please reload the page</div>
<button class="wall-error-overlay_button" onclick="window.location.reload()">Reload</button>
</div>`;