Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow normal maps and specular maps #1

Open
2 of 3 tasks
tiesselune opened this issue Jan 10, 2020 · 0 comments
Open
2 of 3 tasks

Allow normal maps and specular maps #1

tiesselune opened this issue Jan 10, 2020 · 0 comments
Assignees
Labels
feature New feature proposal

Comments

@tiesselune
Copy link
Member

tiesselune commented Jan 10, 2020

Feature details

It would be nice to be able to integrate Normal and Specular maps in the main shaders; they require tangent space basis.

To do

  • Choose wether to pre-compute tangents at export time, import time, or in the shader itself
  • Implement normal mapping
  • Implement specular mapping
@tiesselune tiesselune added the feature New feature proposal label Jan 10, 2020
@tiesselune tiesselune self-assigned this Jan 10, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New feature proposal
Projects
None yet
Development

No branches or pull requests

1 participant