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What would it take to make TriMesh also support quadrilateral faces? If you can point me in the right direction, I will try and make the necessary changes myself.
The text was updated successfully, but these errors were encountered:
The main problem is the assumption that .faces stores 3 vertex indices, as opposed to a 3 or 4 (or more!) number of vertex indices. It gets converted to a numpy.array in many places, but numpy.arrays need a fixed dimension. You could either (a) never convert it to a numpy.array or (b) convert it to a numpy.array whose second dimension is 4 (or higher if you want to support general polygons), padding triangles with invalid -1 indices to keep them straight. You could also use a numpy masked_array rather than -1 indices.
What would it take to make TriMesh also support quadrilateral faces? If you can point me in the right direction, I will try and make the necessary changes myself.
The text was updated successfully, but these errors were encountered: