Originally posted to the second 72 hour game development competition from January 02, 2004 to January 05, 2004.
Fruit Salad
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A 72-hour Game Development Competetion entry, January 2-5, 2004
Credits
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David Forrester (board name: CodeFly) - Programming, Artwork, and Sound Effects
email: davidforrester8@hotmail.com
Requirements:
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* A computer running the Windows operating system
* DirectX 9.0 or higher
Don't run directly from the zip file, extract it first. There should be two directories, one called 'Graphics', and one called 'Sounds'.
Game instructions:
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Click 'Instructions' on the main menu for graphical instructions on how to play the game!
Other information:
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Fruit Salad was programmed in C++ and uses the D3DXSprite library that comes with DirectX for its graphics, and DirectSound for sound output. All graphics editing was done in Paint Shop Pro. All sound recording/editing was done through Wave Flow. All sound effects were recorded by me using various things I had around the house (blowing bubbles in water, knocking on the wood desk, bopping noises with mouth, etc.) Nothing was created before the contest began. Everything was done within the 72-hour period.
Comments are nice!!! Please tell me what you think of my work!
Send them here: davidforrester8@hotmail.com