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headsets -> headphones
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felicialim authored and tdaede committed Jul 17, 2023
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Expand Up @@ -248,7 +248,7 @@ This specification defines an immersive audio model and formats (IAMF) to provid
- The term <dfn noexport>Immersive Audio</dfn> (IA) means the combination of [=3D audio signal=]s recreating a sound experience close to that of a natural environment.
- The term <dfn noexport>3D audio signal</dfn> means a representation of sound that incorporates additional information beyond traditional stereo or surround sound formats such as Ambisonics (Scene-based), Object-based audio and Channel-based audio (e.g. 3.1.2ch or 7.1.4ch).

IAMF is used to provide [=Immersive Audio=] content for presentation on a wide range of devices in both streaming and offline applications. These applications include internet audio streaming, multicasting/broadcasting services, file download, gaming, communication, virtual and augmented reality, and others. In these applications, audio may be played back on a wide range of devices, e.g. headsets, mobile phones, tablets, TVs, sound bars, home theater systems, and big screens.
IAMF is used to provide [=Immersive Audio=] content for presentation on a wide range of devices in both streaming and offline applications. These applications include internet audio streaming, multicasting/broadcasting services, file download, gaming, communication, virtual and augmented reality, and others. In these applications, audio may be played back on a wide range of devices, e.g. headphones, mobile phones, tablets, TVs, sound bars, home theater systems, and big screens.

Here are some typical IAMF use cases and examples of how to instantiate the model for the use cases.
- UC1: One [=Audio Element=] (e.g., 3.1.2ch or First Order Ambisonics (FOA)) is delivered to a big-screen TV (in a home) or a mobile device through a unicast network. It is rendered to a loudspeaker layout (e.g. 3.1.2ch) or headphones with loudness normalization, and is played back on loudspeakers built into the big-screen TV or headphones connected to the mobile device, respectively.
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