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Land Of New Towns 3.2

Author: AnT Mod Homepage: https://sites.google.com/view/landofnewtowns

This mod adds 12 new towns: Wonderwoods, Eldorado, SandTown, ShadowTown, Neutral Town, ForestTown, Bastion(Pavilion), Druids town, Cove, Knights Castle, Ice Castle, Elemental Palace. Total number of towns is 21 with no replacements. Mod contains:

  • 12 new towns
  • 175 new creatures
  • 15 new map objects

ver. 3.2

  • add 2 new towns: Ice Castle, Elemental Palace (rework of Limes VCMI mod)
  • allow choosing start town for multiplayer (see file "...\Mods\Land Of New Towns\Data\s___options.erm")
  • edit lineup of creatures Magic Forest, Druid town
  • new objects on map (Golden Utopia, Magic Utopia, Rotten Dragons Utopia)
  • edit balance for several towns, fix some bugs

Installation:

Mod tested on Era Engine 3.9.15, assembly 2.116. Required mods: "WoG", "WoG Scripts", "Era Erm Framework", "Unleashed Editor", "Game Enhancement Mod". Сompatible mods, optional: "XXL", "Quick Savings", "Spells Description", "BattleSpeed", "AMER_HumanAI".

Important!

  • Add this line in HommHD launcher -> Tweaks tab (this is needed for correct display Bastion townscreen): <Fix.Cosmetic> = 0
  • Disable all other mods to prevent errors!

Tips:

  • The default Heroes 3 town selection (Castle,Rampart...Conflux) before map generation affects the terrain around the starting town. For example, for "Forest town" select "Rampart" (grass), for "IceCastle" or "ElementalPalace" select Tower(snow).
  • To select a start town for multiplayer, edit the options file "...\Mods\Land Of New Towns\Data\s___options.erm"
  • On the mod homepage (https://sites.google.com/view/landofnewtowns) you can download high-res textures for standart Homm3 towns (Castle, Rampart... Conflux) and some map objects

Some resources used from Another Rampart Mode, Evergreen Town (VCMI), Cove(VCMI), Pavilion(VCMI), Limes(VCMI). Thanks for models of creatures created by Maestro, Axolotl, Alex-ander, Itsjustme, Raistlin, Salamandre, K1ng, Fiorin and others.

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