[Pokemon Black and White] Adjust early roadblocks - #444
Conversation
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Check quantities were posted prior via gergeshwan that indicate that B/W is able to hint with even no sanity options following receiving the Dragon Skull item. In this case, adding Parcel as a local item increases the size of Sphere 1 from 24 to 52 checks, while Loot Sack adds an additional 12 checks and Dragon Skull adds an additional 27. Due to this, I don't think there's any reason to entertain the ongoing discussion in the thread about including Machine Part at all in this equation. As far as the starting items/local items/starting hint proposals, I don't think these need to be handled as triggers since they're pretty small changes from seed to seed. I do not, however, think that any of these should be handled as local items. This causes a coinflip scenario where either the BW player does not interact with the multiworld basically at all for the first 1/6-1/4 of their game or they get walled behind 5 potential unwalls that they're unable to hint out of. This creates an even more hostile situation a la the local Letter for Emerald. That leaves Starting Items and Starting Hints. I would propose Parcel and Loot Sack as Starting Items and Dragon Skull as a Starting Hint. If we wanted to include triggers, we could have combinations of the three meshed between Starting Items and Starting Hints, but like I said above, I don't think the difference between them is large enough to necessarily justify that. I know Scooty doesn't like starting hints but some worlds implement them baseline and there's clearly issues with how B/W behaves with the big async so short of removing it, implementing a starting hint seems the best avenue. |
[Pokemon Black and White] Adjust early roadblocks