[Celeste (Open World)] Update Options to 1.1 - #451
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Added some options from the Celeste 1.1 update. Notable changes that are worth having discussions about: 1. Logic difficulty is set to be Vanilla Movement about 20% of the time (since it's relatively spicy), and Assist Mode not at all. As well, for ALL summit goal slots, developer intended is the only difficulty. 2. All the movement shuffles are consolidated into one trigger-option, "movement_shuffle". If movement_shuffle is on, dash will *always* be randomized, sometimes also randomizing climb and crouch. I made the decision that climb and crouch rando are weird to have on their own due to their sorta minimal impact, though I could see an argument for having it possible for *just* climb to be shuffled 3. split_interactables is on most of the time. Whether roomsanity should remain as an option is still an open question.
I think 50/50 on having dash rando was a bit extreme. Reduced to 25%
This is my last attempt to keep roomsanity in, and if people still complain about too many raspberries, it's getting the boot. Main changes are: 1. B-Sides are now significantly less common (from about 35-40% to 26%), but ALL B-Side slots will be roomsanity. 2. VERY FEW non B-Side slots can be roomsanity (1/16) 3. For all roomsanity slots, there are a near full amount of strawberries in the pool, and split_interactables is always on. This increases the amount of progression these games have to get. This drops the expected number of raspberries by about 30%, my gens have 20k raspberries while the BA had 30k. If we think that is still too much, I can make the odds to roll B-sides even worse
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Added some options from the Celeste 1.1 update. Notable changes that are worth having discussions about:
Logic difficulty is set to be Vanilla Movement about 25% of the time (since it's relatively spicy), and Assist Mode not at all. As well, for ALL summit goal slots, developer intended is the only difficulty.
All the movement shuffles are consolidated into one trigger-option, "movement_shuffle". If movement_shuffle is on, dash will always be randomized, sometimes also randomizing climb and crouch. I made the decision that climb and crouch rando are weird to have on their own due to their sorta minimal impact, though I could see an argument for having it possible for just climb to be shuffled
split_interactables is on most of the time.
Whether roomsanity should remain as an option is still an open question.