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Update README.md
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focalplane authored Oct 22, 2020
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Expand Up @@ -45,7 +45,7 @@ You can define the path to this new directory as shown (adjust this path if you
export LOCAL_ULTRA96=$(pwd)/ultra96-pynq-git
```

Then clone the repository and setup Ultra96-PYNQ git to work on a branch (for example, `image_v2.6.0`).
Then clone the repository and setup Ultra96-PYNQ git to work on the `image_v2.6.0` branch.

```shell
git clone https://github.com/Avnet/Ultra96-PYNQ.git $LOCAL_ULTRA96
Expand All @@ -55,12 +55,13 @@ git checkout -b image_v2.6.0 origin/image_v2.6.0

Pre-built Ultra96 v1 and v2 BSPs and overlays for the current release are included under the [GitHub Release File Assets](https://github.com/Avnet/Ultra96-PYNQ/releases).

Alternatively, if you would like to start with your own or a new BSP [see notes at bottom](#build-pynq-compatible-bsps-from-scratch).
When you prepare the new BSP by yourself, the overlay files will be prepared as well.
Alternatively, if you would like to start with your own or a new BSP [see notes at bottom](#build-pynq-compatible-bsps-from-scratch).
If you do prepare a new custom BSP you may also need to create your own Overlay. It is suggested that you use the included sensors96b Overlay tcl as a starting point.

**IMPORTANT: place the v1 (sensors96b_v1.bsp) or v2 (sensors96b_v2.bsp) BSP in the `$LOCAL_ULTRA96/Ultra96` folder.**

**IMPORTANT: place the v1 (sensors96b.bit, sensors96b.hwh) or v2 (sensors96b.bit, sensors96b.hwh) overlay files in the `$LOCAL_ULTRA96/Ultra96/sensors96b` folder.**
#### Download assets to prepare for the build:
1. From the github RELEASE asset list please download either the ultra96v1_bsp.zip (for U96 v1) or the ultra96v2_bsp.zip (for U96 v2) and extract the contents.
2. Place either the v1 (sensors96b_v1.bsp) or v2 (sensors96b_v2.bsp) BSP file into the `$LOCAL_ULTRA96/Ultra96` folder.
3. From the same zip file (for either the v1 or v2) place both sensor96b.hwh and .bit files into the `$LOCAL_ULTRA96/Ultra96/sensors96b` folder.

Next you must setup soft links depending upon whether you are using Ultra96 v1 or v2.

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