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Pull requests: BabylonJS/Babylon-Lite
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fix(scene): prevent early overlays from clearing base scenes
#600
opened Aug 22, 2026 by
Popov72
Contributor
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Fix invalid WGSL in depth-only PBR shadow casters
#598
opened Aug 22, 2026 by
Popov72
Contributor
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Fix animation clip isolation and disposed resource uploads
#596
opened Aug 22, 2026 by
Popov72
Contributor
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feat(sprite): add renderer-native Sprite2D Y-sort
enhancement
New feature or request
#595
opened Aug 21, 2026 by
VicenteCartas
Contributor
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feat(particle): support moving NPE emitters
enhancement
New feature or request
#594
opened Aug 21, 2026 by
VicenteCartas
Contributor
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chore(large-world): drop the dead floating-origin updater hook and refresh its docs
#593
opened Aug 21, 2026 by
sailro
Contributor
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fix(gltf,shader): honour interleaved vertex packing under a ShaderMaterial
#584
opened Aug 20, 2026 by
VoxelBoy
Contributor
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feat(compute,mesh): GPU-generated geometry and a user-facing compute seam
#583
opened Aug 20, 2026 by
VoxelBoy
Contributor
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[compat-sync] Wrap Lite physics bodies and shapes in compat
automation
compat
Missing or broken feature in the compatibility layer (@babylonjs/lite-compat)
#582
opened Aug 19, 2026 by
babylon-compat-sync
Bot
•
Draft
feat(xr): forward-looking WebXR support for Babylon Lite (WebGPU binding)
#537
opened Aug 7, 2026 by
RaananW
Member
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Updated in the last three days: updated:>2026-08-19.