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Test RN/BRN Version #13

Test RN/BRN Version

Test RN/BRN Version #13

Workflow file for this run

name: Test RN/BRN Version
on:
workflow_dispatch:
inputs:
RN_Version:
description: 'ReactNative Version'
required: true
type: string
default: '0.71.0'
BRN_Version:
description: 'BRN package version'
required: true
type: string
default: '1.5.3-preview'
BRN_Postfix:
description: 'BRN package postfix'
required: true
type: string
default: '0-71'
BJS_Version:
description: 'Babylon.js version'
required: true
type: string
default: '6.0'
jobs:
build-windows:
runs-on: windows-2019
steps:
- name: Checkout Repo
uses: actions/checkout@v2.3.3
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1.0.2
- name: Build Playground Windows x64
run: |
npx react-native init Playground --version ${{ github.event.inputs.RN_Version }}
cp Apps/Playground/playground-shared/App.tsx ./Playground/App.tsx
cd Playground
npx react-native-windows-init --overwrite
npm install @babylonjs/core@${{ github.event.inputs.BJS_Version }}
npm install @babylonjs/loaders@${{ github.event.inputs.BJS_Version }}
npm install @babylonjs/react-native@${{ github.event.inputs.BRN_Version }}
npm install @babylonjs/react-native-windows-${{ github.event.inputs.BRN_Postfix }}@${{ github.event.inputs.BRN_Version }}
npm install @react-native-community/slider
# npm install react-native-permissions
npx react-native autolink-windows
msbuild.exe /r "./windows/Playground.sln"
msbuild.exe /p:Configuration="Release" /p:Platform="x64" /m "./windows/Playground.sln"
- name: Upload UWP x64
uses: actions/upload-artifact@v2
with:
name: 'WindowsAppx'
path: Playground/windows/AppPackages/Playground/Playground_1.0.0.0_x64_Test/ #Playground_1.0.0.0_x64.appx
build-android:
runs-on: ubuntu-latest
steps:
- name: Checkout Repo
uses: actions/checkout@v2.3.3
- name: Build Playground Android
run: |
npm uninstall -g react-native-cli @react-native-community/cli
npx react-native init Playground --version "${{ github.event.inputs.RN_Version }}" --verbose
cp Apps/Playground/playground-shared/App.tsx ./Playground/App.tsx
cp Apps/Playground/0.71/android/app/src/main/AndroidManifest.xml ./Playground/android/app/src/main/
cd Playground
npm install @babylonjs/core@${{ github.event.inputs.BJS_Version }}
npm install @babylonjs/loaders@${{ github.event.inputs.BJS_Version }}
npm install @babylonjs/react-native@${{ github.event.inputs.BRN_Version }}
npm install @babylonjs/react-native-iosandroid-${{ github.event.inputs.BRN_Postfix }}@${{ github.event.inputs.BRN_Version }}
npm install @react-native-community/slider
npm install react-native-permissions
cd android
./gradlew app:assembleRelease --stacktrace --info
- name: Upload APK
uses: actions/upload-artifact@v2
with:
name: 'AndroidAPK'
path: Playground/android/app/build/outputs/apk/release/app-release.apk
build-ios:
runs-on: macos-latest
steps:
- name: Checkout Repo
uses: actions/checkout@v2.3.3
- name: Clone iOS Toolchain
run: |
git clone https://github.com/leetal/ios-cmake.git
- name: Build Playground iOS
run: |
brew install node
brew install watchman
npm uninstall -g react-native-cli @react-native-community/cli
npx react-native init Playground --version "${{ github.event.inputs.RN_Version }}" --verbose --skip-install
cp Apps/Playground/playground-shared/App.tsx ./Playground/App.tsx
cd Playground
yarn install
npm install @babylonjs/core@${{ github.event.inputs.BJS_Version }}
npm install @babylonjs/loaders@${{ github.event.inputs.BJS_Version }}
npm install @babylonjs/react-native@${{ github.event.inputs.BRN_Version }}
npm install @babylonjs/react-native-iosandroid-${{ github.event.inputs.BRN_Postfix }}@${{ github.event.inputs.BRN_Version }}
npm install @react-native-community/slider
npm install react-native-permissions
cd ios
pod install
#xcodebuild -sdk iphoneos -configuration Release -workspace Playground.xcworkspace -scheme Playground build CODE_SIGNING_ALLOWED=NO
xcodebuild -sdk iphonesimulator -arch x86_64 -configuration Release -workspace Playground.xcworkspace -scheme Playground build CODE_SIGNING_ALLOWED=NO -archivePath ./playgroundSimulator.xcarchive archive
- name: Upload iOS App
uses: actions/upload-artifact@v2
with:
name: 'iOSApp'
path: Playground/ios/playgroundSimulator.xcarchive
# test jobs not working
# test-android:
# needs: [build-android]
# runs-on: macos-latest
# steps:
# - name: Download APK
# uses: actions/download-artifact@v2
# with:
# name: 'AndroidAPK'
# path: ./
# - name: Install Android Emulator
# run: |
# echo Install Android image
# echo "y" | $ANDROID_HOME/tools/bin/sdkmanager --install "system-images;android-27;default;x86_64"
# echo "y" | $ANDROID_HOME/tools/bin/sdkmanager --licenses
# echo Create AVD
# $ANDROID_HOME/tools/bin/avdmanager create avd -n Pixel_API_27 -d pixel -k "system-images;android-27;default;x86_64"
#
# - name: Start emulator
# run: |
# echo Start emulator
# nohup $ANDROID_HOME/emulator/emulator -avd Pixel_API_27 -gpu host -no-audio -no-boot-anim -camera-back none -camera-front none -qemu -m 2048 2>&1 &
# echo Wait for emulator
# adb wait-for-device shell 'while [[ -z $(getprop sys.boot_completed | tr -d '\r') ]]; do echo "."; sleep 1; done; input keyevent 82'
# adb devices
# adb install -t ./app-release.apk
# echo APK installation done.
# adb wait-for-device shell am start -n com.playground/com.playground.MainActivity
# echo Activity started.
# adb wait-for-device shell pidof com.playground
# echo Activity PID
# adb wait-for-device shell while [[ -z $(pidof com.playground | tr -d "\r") ]]; do echo "."; sleep 1; done; input keyevent 82
# echo Activity is running. Waiting 10s.
# sleep 10
# echo Checking it's still alive
# if [[ -z "$(pidof com.playground | tr -d '\r')" ]]; then echo "com.playground is not running."; exit 1; fi
# echo Checks done.