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Learning Game AI Programming with Lua is a step-by-step tutorial approach to learning game AI, where new systems and techniques are introduced and implemented by the reader. Each script system builds upon the previous systems adding new functionality to the AI. The AI sandbox focuses on experimentation and iteration speed to quickly build up AI features. If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Having knowledge of C++ would come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required. To get started, run one of the batch script files to generate the corresponding Visual Studio solution file. vs2008.bat for Visual Studio 2008 SP1 vs2010.bat for Visual Studio 2010 vs2012.bat for Visual Studio 2012 vs2013.bat for Visual Studio 2013 The solution file will now be in: build/Learning Game AI Programming.sln Code files present for all 9 chapters
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