Rendering quality roadmap: layered PBR and renderer foundations - #147
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proggeramlug wants to merge 289 commits into
Draft
Rendering quality roadmap: layered PBR and renderer foundations#147proggeramlug wants to merge 289 commits into
proggeramlug wants to merge 289 commits into
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This was referenced Jul 27, 2026
This was referenced Jul 28, 2026
This was referenced Jul 28, 2026
Reconstruct probe positions with the correctly transposed inverse view at the WGSL upload boundary, integrate rotating cosine-hemisphere samples on reprojected world surfaces, and spatially bound the converged diffuse estimate. Keep Mesh Card lighting low-frequency and world-space coherent, reset the independent SSGI phase with temporal history, and retain capture diagnostics plus regression coverage for the Bistro failure.
Split the SSGI resolve shader and temporal test helpers below the source-file ratchet without changing production WGSL. Adopt the Rust 1.98 Clippy replacements for callback ownership and fixed-size triangle iteration.
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Status
Draft cumulative rendering-quality branch. The branch is intentionally kept reviewable, continuously pushed, and regression-gated while the remaining roadmap work is completed. Parent roadmap: #126.
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This draft does not auto-close remaining roadmap issues; issue checklists are updated only when their evidence is complete.