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Project 3: Kaan Erdogmus #27

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Project 3: Kaan Erdogmus #27

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@kaan9 kaan9 commented Jan 1, 2022

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Features:

  • Basic Path tracer (Part 1) implemented completely; specular reflection, diffusion, first bounce caching, stream compaction, material-based sort (using radix sort)
  • Refraction with fresnel approximation.
  • Stochastic Antialiasing
  • Physically-based depth-of-field (buggy implementation, partially works)
  • OBJ loading (complete), mesh collision + bounding boxes (partial)

Feedback: this project was a lot of work, even more than I expected (especially debugging) and I couldn't finish debugging two of the features in time (I'm also still waiting for generation of visuals). That being said, it was also a lot of fun (so I'll be finishing the incomplete parts later on regardless).
Earlier on, I also spent some time refactoring the starter helper files to be more stylistically consistent (I think there's also a minor memory leak in glslUtility; the manually allocated arrays of loadFile are never freed).

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