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Trial: Only physics based movement #10
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CarrotKutay
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May 24, 2020
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May 25, 2020
Finished Part 1
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#12 turn input system working live on branch PlayerBasedMovement |
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May 30, 2020
+ includeing upwards and downwards force depending on surface - upwards and downwards force is extensive right now (needs adaption) - player falling down seems very weird -> might need specific gravity system #10 changed movement to work with adaptive forces applied instead of changing velocity directly + included movement speed component which steers how fast an entity is
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documentation
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enhancement
New feature or request
question
Further information is requested
Physics based movement
As always there are inconvenient add-ons when using animations and pairing them up with actual physics interactions: feet clip through ground, or are moving / standing in mid air, specific animations have to be used, which in case of not directly creating them oneself are not flexible and have to be matched to fit to a character under different conditions (with items and item interactions).
Can we try something else?
Is it possible to only use physics when moving a character?
will follow along this toutorial and see if it is possible to devise something working in this case. Work will be pushed to new branch (PhysicsBasedMovement)
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