Convert Open Geospatial Consortium (OGC) CDB datasets to 3D Tiles OGC Community Standard for efficient streaming and rendering across multiple platforms and devices.
Converted tilesets faithfully match the level of detail and precision of the source CDB, with support for most common CDB layers and their associated feature attributes. See Features for a full list of supported datasets and Performance for performance comparisons.
3D Tiles is designed for efficient runtime visualization and analytics. The pipeline preserves feature attributes from CDB, enabling runtime querying, styling, and analytics to gain deeper insights into the data.
View of downtown San Diego with terrain, imagery, clamped building models, instanced trees, and Coronado Bridge in the distance, loaded as 3D Tiles in CesiumJS. See the live demo here.
See Getting Started for installation, build, and usage instructions.
Apache 2.0. CDB to 3D Tiles is free for both commercial and non-commercial use. See LICENSE.md for more details.
The San Diego CDB end-user license agreement can be found here.
Pull requests are appreciated. Please use the same Contributor License Agreement (CLA) used for CesiumJS.
The following CDB features are supported:
Dataset | CDB Name | Supported |
---|---|---|
Primary Elevation | 001_Elevation |
βοΈ |
Primary Imagery | 004_Imagery |
βοΈ |
Road Network | 201_RoadNetwork |
βοΈ |
Rail Road Network | 202_RailRoadNetwork |
βοΈ |
Power Line Network | 203_PowerLineNetwork |
βοΈ |
Hydrography Network | 204_HydrographyNetwork |
βοΈ |
Geotypical models | 101_GTFeature , 500_GTModelGeometry , 501_GTModelTexture |
βοΈ |
Geospecific models | 100_GSFeature , 300_GSModelGeometry , 301_GSModelTexture |
βοΈ |
Moving models | 600_MModelGeometry , 601_GSModelTexture |
β |
Min Max Elevation | 002_MinMaxElevation 003_MaxCulture |
β |
Geopolitical Boundaries | 102_GeoPolitical |
β |
Vector Materials | 200_VectorMaterial |
β |
Raster Materials | 005_RMTexture , 006_RMDescriptor |
β |
Navigation | 400_NavData , 401_Navigation |
β |
Bathymetry | β | |
Seasonal Imagery | β |
Capability | Supported |
---|---|
Preserve instance and class attributes for models and vector layers | βοΈ |
Preserve geometry and texture quality with command line options for controlling mesh decimation | βοΈ |
Clamp models to the primary elevation dataset | βοΈ |
Clamp vector layers to the primary elevation dataset | β |
- Windows support
- Performance improvements
- Automatic upload to Cesium ion
- Support more CDB datasets
- Clamp vector layers
- Output 3D Tiles Next (for interoperability with One World Terrain Well-Formed Format)
If you would like to provide feedback or accelerate the product roadmap for features you would like to see included, please contact Shehzan Mohammed.
All versions of CDB are supported. CDB 3.0 and CDB OGC 1.2 (draft) have been tested most during development.
Performance numbers for San Diego CDB measured on a Dell XPS 15 7590
Dataset | Time Elapsed | CDB Size | 3D Tiles Size |
---|---|---|---|
Elevation and Imagery | 38 minutes | 20.3 GB | 17.1 GB |
Road Network | 2 seconds | 166.8 MB | 121.3 MB |
Hydrography Network | 0.2 seconds | 605 kB | 533.4 kB |
GTModel | 0.8 seconds | 221.2 MB | 3.2 MB |
GSModel | 9 minutes | 7.6 GB | 1.8 GB |
Total | 47 minutes | 28.3 GB | 19.0 GB |
- Linux (Windows support coming soon)
- C++ compiler that supports C++17 (tested on GCC 9.3.0)
- CMake version 3.15 or higher
- GDAL version 3.0.4 or higher
- OpenGL (needed by OpenSceneGraph)
To install GDAL 3.0.4 on Debian-based systems:
sudo add-apt-repository ppa:ubuntugis/ppa && sudo apt-get update
sudo apt-get update
sudo apt-get install libgdal-dev
To install OpenGL on Debian-based headless systems:
sudo apt-get install libgl1-mesa-dev
Clone the repo with:
git clone --recurse-submodules git@github.com:CesiumGS/cdb-to-3dtiles.git
If --recurse-submodules
is omitted, run the following command to update submodules:
git submodule update --init --recursive
The converter can be built on the command-line with CMake (given that you satisfy all prerequisites):
cmake -B Build -S .
cmake --build Build --config Release -j 4
The executable can be found in the directory Build/CLI/CDBConverter
Usage:
CDBConverter [OPTION...]
-i, --input arg CDB directory
-o, --output arg 3D Tiles output directory
--combine arg Combine converted datasets into one tileset.
Each dataset format is
{DatasetName}_{ComponentSelector1}_{ComponentSelector2}. Repeat this
option to group different dataset into
different tilesets.E.g:
--combine=Elevation_1_1,GSModels_1_1 --combine=GTModels_2_1,GTModels_1_1
will combine Elevation_1_1 and GSModels_1_1 into
one tileset. GTModels_2_1 and GTModels_1_1
will be combined into a different tileset
(default: Elevation_1_1,GSModels_1_1,GTModels_2_1,GTModels_1_1)
--elevation-normal Generate elevation normal
--elevation-lod Generate elevation and imagery based on
elevation LOD only
--elevation-decimate-error arg
Set target error when decimating elevation
mesh. Target error is normalized to 0..1 (0.01
means the simplifier maintains the error to be
below 1% of the mesh extents) (default: 0.01)
--elevation-threshold-indices arg
Set target percent of indices when decimating
elevation mesh (default: 0.3)
-h, --help Print usage
The following command converts San Diego CDB to 3D Tiles:
./Build/CLI/CDBConverter -i CDB_san_diego_v4.1 -o San_Diego
To run unit tests, run the following command:
./Build/Tests/Tests
You can use Docker to simplify setting up the environment for building and testing. You must install Docker Engine CE For Ubuntu to do so.
The converter can be built with:
./Docker/build-container.sh
./Docker/build-cdb-to-3dtiles.sh
The executable can be found in the directory Build/CLI/CDBConverter
Run units tests with the following command:
./Docker/run-tests.sh
The converter generates multiple 3D Tilesets from the input CDB:
- Primary Elevation and Primary Imagery are combined into a single tileset
- Geotypical models are combined into a single tileset
- Geospecific models are combined into a single tileset
- Vector datasets are written as separate tilesets:
- Road Network
- Rail Road Network
- Power Line Network
- Hydrography Network
The generated tilesets will be placed in a GeoCell directory similar to how the CDB is organized. For example, the generated tilesets for San Diego will be placed in the San_Diego/Tiles/N32/W118
directory.
A CDB tile can store different geometries depending on its component selectors. For example, a Hydrography Network tile can have lineal and polygon features within the same tile, which are differentiated by their second respective component selector in the file name. For this reason, a tileset.json
will be placed in the directory name that make up of the two component selectors, {Component Selector 1}_{Component Selector 2}
. For example:
- The lineal tileset of the Hydrography Network dataset will be placed in
HydrographyNetwork/2_3
directory - The polygon tileset of the Hydrography Network dataset will be placed in
HydrographyNetwork/2_5
directory
Below is the output directory of the converted San Diego 3D Tiles:
We release as often as needed. CDB To 3D Tiles strictly follows semver.
- Update the project version number in CMakeLists.txt
- Proofread CHANGES.md and make any required updates
- Make sure all unit tests pass
- Commit and push the above changes to
main
- Create a git tag for the version and push it:
git tag -a 0.1.0 -m "0.1.0 release"
git push origin 0.1.0
Live Demo of San Diego terrain, imagery, and models. Click individual models or vector features to see their metadata.