Don't use deprecated methods. #2181
Workflow file for this run
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name: Cesium for Unreal | |
on: [push, workflow_dispatch] | |
jobs: | |
QuickChecks: | |
name: "Quick Checks" | |
runs-on: ubuntu-latest | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Check source formatting | |
run: | | |
npm install | |
npm run format -- --dry-run -Werror | |
Documentation: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Install Doxygen | |
run: | | |
sudo apt install -y doxygen | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Generate Documentation | |
run: | | |
doxygen ./Documentation/Doxyfile | |
- name: Publish Documentation Artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ReferenceDocumentation | |
path: Documentation/Reference | |
Windows52: | |
uses: ./.github/workflows/buildWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-windows" | |
# These are specified in the Unreal Engine release notes under "IDE Version the Build farm compiles against" | |
# and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled. | |
cmake-generator: "Visual Studio 17 2022" | |
cmake-toolchain: "version=14.34" | |
cmake-platform: "x64,version=10.0.18362.0" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
TestWindows52: | |
needs: [Windows52] | |
uses: ./.github/workflows/testWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
test-package-base-name: "CesiumForUnreal-52-windows" | |
Android52: | |
uses: ./.github/workflows/buildAndroid.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-android" | |
android-ndk-version: "r25b" | |
Linux52: | |
uses: ./.github/workflows/buildLinux.yml | |
secrets: inherit | |
with: | |
runner-label: ubuntu-22.04 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/Linux_Unreal_Engine_5.2.0.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-linux" | |
clang-version: "v21_clang-15.0.1-centos7" | |
Apple52: | |
uses: ./.github/workflows/buildApple.yml | |
secrets: inherit | |
with: | |
runner-label: macos-14 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/UE_52_macOS.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-apple" | |
xcode-version: "14.3.1" | |
Combine52: | |
runs-on: ubuntu-latest | |
needs: [Windows52, Linux52, Android52, Apple52] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$GITHUB_REF_NAME | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-${CESIUM_UNREAL_VERSION}" | |
export BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME="CesiumForUnreal-52-SourceOnly-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download Apple build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-apple-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
- name: Publish combined package artifact for the Unreal Marketplace | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME}} | |
path: | | |
combine | |
# These are built by Epic, and including them seems to confuse their process. | |
!combine/CesiumForUnreal/Binaries/**/* | |
!combine/CesiumForUnreal/Intermediate/**/* | |
TestPackage52: | |
needs: [Combine52] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
unreal-engine-association: "5.2" | |
test-package-base-name: "CesiumForUnreal-52" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
Windows53: | |
uses: ./.github/workflows/buildWindows.yml | |
secrets: inherit | |
with: | |
runner-label: "windows-2022" | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-windows" | |
# These are specified in the Unreal Engine release notes under "IDE Version the Build farm compiles against" | |
# and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled. | |
cmake-generator: "Visual Studio 17 2022" | |
cmake-toolchain: "version=14.34" | |
cmake-platform: "x64,version=10.0.18362.0" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
TestWindows53: | |
needs: [Windows53] | |
uses: ./.github/workflows/testWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
test-package-base-name: "CesiumForUnreal-53-windows" | |
Android53: | |
uses: ./.github/workflows/buildAndroid.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-android" | |
android-ndk-version: "r25b" | |
Linux53: | |
uses: ./.github/workflows/buildLinux.yml | |
secrets: inherit | |
with: | |
runner-label: ubuntu-22.04 | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/Linux_Unreal_Engine_5.3.0.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-linux" | |
clang-version: "v22_clang-16.0.6-centos7" | |
Apple53: | |
uses: ./.github/workflows/buildApple.yml | |
secrets: inherit | |
with: | |
runner-label: macos-14 | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_53_macOS.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-apple" | |
xcode-version: "14.3.1" | |
Combine53: | |
runs-on: ubuntu-latest | |
needs: [Windows53, Android53, Linux53, Apple53] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$GITHUB_REF_NAME | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-${CESIUM_UNREAL_VERSION}" | |
export BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME="CesiumForUnreal-53-SourceOnly-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download Apple build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-apple-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
- name: Publish combined package artifact for the Unreal Marketplace | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME}} | |
path: | | |
combine | |
# These are built by Epic, and including them seems to confuse their process. | |
!combine/CesiumForUnreal/Binaries/**/* | |
!combine/CesiumForUnreal/Intermediate/**/* | |
TestPackage53: | |
needs: [Combine53] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
unreal-engine-association: "5.3" | |
test-package-base-name: "CesiumForUnreal-53" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
Windows54: | |
uses: ./.github/workflows/buildWindows.yml | |
secrets: inherit | |
with: | |
runner-label: "windows-2022" | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-windows" | |
# These are specified in the Unreal Engine release notes under "IDE Version the Build farm compiles against" | |
# and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled. | |
cmake-generator: "Visual Studio 17 2022" | |
cmake-toolchain: "version=14.34" | |
cmake-platform: "x64,version=10.0.18362.0" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
TestWindows54: | |
needs: [Windows54] | |
uses: ./.github/workflows/testWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
test-package-base-name: "CesiumForUnreal-54-windows" | |
Android54: | |
uses: ./.github/workflows/buildAndroid.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-android" | |
android-ndk-version: "r25b" | |
Linux54: | |
uses: ./.github/workflows/buildLinux.yml | |
secrets: inherit | |
with: | |
runner-label: ubuntu-22.04 | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/Linux_Unreal_Engine_5.4.0.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-linux" | |
clang-version: "v22_clang-16.0.6-centos7" | |
Apple54: | |
uses: ./.github/workflows/buildApple.yml | |
secrets: inherit | |
with: | |
runner-label: macos-14 | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_54_macOS.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-apple" | |
xcode-version: "14.3.1" | |
Combine54: | |
runs-on: ubuntu-latest | |
needs: [Windows54, Android54, Linux54, Apple54] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$GITHUB_REF_NAME | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-54-${CESIUM_UNREAL_VERSION}" | |
export BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME="CesiumForUnreal-54-SourceOnly-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download Apple build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-apple-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
- name: Publish combined package artifact for the Unreal Marketplace | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME}} | |
path: | | |
combine | |
# These are built by Epic, and including them seems to confuse their process. | |
!combine/CesiumForUnreal/Binaries/**/* | |
!combine/CesiumForUnreal/Intermediate/**/* | |
TestPackage54: | |
needs: [Combine54] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
unreal-engine-association: "5.4" | |
test-package-base-name: "CesiumForUnreal-54" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" |