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I noticed that
Cesium3DTileset.cpp
has a lot of duplication when iterating over tiles withUCesiumGltfComponent
. So, for convenience / reusability, I added aforEachRenderableTile
template function that allows for a callback on eachUCesiumGltfComponent
in a collection of tiles.I've updated a handful of functions to use this call. It can also be reused if we ever need to collectively transform / iterate over tiles in future functionality. I haven't noticed any clear performance differences, but let me know if something here is in bad form.