C++ client for ClickHouse.
- Array(T)
- Date
- DateTime, DateTime64
- DateTime([timezone]), DateTime64(N, [timezone])
- Decimal32, Decimal64, Decimal128
- Enum8, Enum16
- FixedString(N)
- Float32, Float64
- IPv4, IPv6
- Nullable(T)
- String
- LowCardinality(String) or LowCardinality(FixedString(N))
- Tuple
- UInt8, UInt16, UInt32, UInt64, Int8, Int16, Int32, Int64
- Int128
- UUID
- Map
- Point, Ring, Polygon, MultiPolygon
In the most basic case one needs only:
- a C++-17-complaint compiler,
cmake
(3.12 or newer), andninja
Optional dependencies:
- openssl
- liblz4
- libabsl
- libzstd
$ mkdir build .
$ cd build
$ cmake .. [-DBUILD_TESTS=ON]
$ make
Plese refer to the workflows for the reference on dependencies/build options
- https://github.com/ClickHouse/clickhouse-cpp/blob/master/.github/workflows/linux.yml
- https://github.com/ClickHouse/clickhouse-cpp/blob/master/.github/workflows/windows_msvc.yml
- https://github.com/ClickHouse/clickhouse-cpp/blob/master/.github/workflows/windows_mingw.yml
- https://github.com/ClickHouse/clickhouse-cpp/blob/master/.github/workflows/macos.yml
There are various ways to integrate clickhouse-cpp with the build system of an application. Below example uses the simple approach based on submodules presented in https://www.youtube.com/watch?v=ED-WUk440qc .
mkdir clickhouse-app && cd clickhouse-app && git init
git submodule add https://github.com/ClickHouse/clickhouse-cpp.git contribs/clickhouse-cpp
touch app.cpp
, then copy the following C++ code into that file
#include <iostream>
#include <clickhouse/client.h>
using namespace clickhouse;
int main()
{
/// Initialize client connection.
Client client(ClientOptions().SetHost("localhost"));
/// Create a table.
client.Execute("CREATE TABLE IF NOT EXISTS default.numbers (id UInt64, name String) ENGINE = Memory");
/// Insert some values.
{
Block block;
auto id = std::make_shared<ColumnUInt64>();
id->Append(1);
id->Append(7);
auto name = std::make_shared<ColumnString>();
name->Append("one");
name->Append("seven");
block.AppendColumn("id" , id);
block.AppendColumn("name", name);
client.Insert("default.numbers", block);
}
/// Select values inserted in the previous step.
client.Select("SELECT id, name FROM default.numbers", [] (const Block& block)
{
for (size_t i = 0; i < block.GetRowCount(); ++i) {
std::cout << block[0]->As<ColumnUInt64>()->At(i) << " "
<< block[1]->As<ColumnString>()->At(i) << "\n";
}
}
);
/// Delete table.
client.Execute("DROP TABLE default.numbers");
return 0;
}
touch CMakeLists.txt
, then copy the following CMake code into that file
cmake_minimum_required(VERSION 3.12)
project(application-example)
set(CMAKE_CXX_STANDARD 17)
add_subdirectory(contribs/clickhouse-cpp)
add_executable(${PROJECT_NAME} "app.cpp")
target_include_directories(${PROJECT_NAME} PRIVATE contribs/clickhouse-cpp/ contribs/clickhouse-cpp/contrib/absl)
target_link_libraries(${PROJECT_NAME} PRIVATE clickhouse-cpp-lib)
- run
rm -rf build && cmake -B build -S . && cmake --build build -j32
to remove remainders of the previous builds, run CMake and build the application. The generated binary is located in locationbuild/application-example
.
⚠ Please note that Client
instance is NOT thread-safe. I.e. you must create a separate Client
for each thread or utilize some synchronization techniques. ⚠
If you wish to implement some retry logic atop of clickhouse::Client
there are few simple rules to make you life easier:
- If previous attempt threw an exception, then make sure to call
clickhouse::Client::ResetConnection()
before the next try. - For
clickhouse::Client::Insert()
you can reuse a block from previous try, no need to rebuild it from scratch.
See #184 for details.
See https://clickhouse.com/docs/en/cloud/bestpractices/asynchronous-inserts for details.
⚠ The asynchronous setting is different according to the clickhouse-server version. The under example with clickhouse-server version 24.8.4.13. ⚠
Our strong recommendation is to use async_insert=1,wait_for_async_insert=1 if using asynchronous inserts. Using wait_for_async_insert=0 is very risky because your INSERT client may not be aware if there are errors, and also can cause potential overload if your client continues to write quickly in a situation where the ClickHouse server needs to slow down the writes and create some backpressure in order to ensure reliability of the service.
- Only use the SDK, do not need to change the clickhouse-server config. Asynchronous inserts only work if the data is sent as SQL text format. Here is the example.
// You can specify the asynchronous insert settings by using the SETTINGS clause of insert queries
clickhouse::Query query("INSERT INTO default.test SETTINGS async_insert=1,wait_for_async_insert=1,async_insert_busy_timeout_ms=5000,async_insert_use_adaptive_busy_timeout=0,async_insert_max_data_size=104857600 VALUES(10,10)");
client.Execute(query);
// Or by SetSetting
clickhouse::Query query("INSERT INTO default.test VALUES(10,10)");
query.SetSetting("async_insert", clickhouse::QuerySettingsField{ "1", 1 });
query.SetSetting("wait_for_async_insert", clickhouse::QuerySettingsField{ "1", 1 }); // strong recommendation
query.SetSetting("async_insert_busy_timeout_ms", clickhouse::QuerySettingsField{ "5000", 1 });
query.SetSetting("async_insert_max_data_size", clickhouse::QuerySettingsField{ "104857600", 1 });
query.SetSetting("async_insert_use_adaptive_busy_timeout", clickhouse::QuerySettingsField{ "0", 1 });
client.Execute(query);
// Not available case. The Insert interface actually use the native data format
clickhouse::Block block;
client.Insert("default.test", block);
- Change the clickhouse-server users.xml, enable asynchronous inserts (available for the native data format). Here is the example.
<profiles>
<!-- Default settings. -->
<default>
<async_insert>1</async_insert>
<wait_for_async_insert>1</wait_for_async_insert>
<async_insert_use_adaptive_busy_timeout>0</async_insert_use_adaptive_busy_timeout>
<async_insert_busy_timeout_ms>5000</async_insert_busy_timeout_ms>
<async_insert_max_data_size>104857600</async_insert_max_data_size>
</default>
<!-- Profile that allows only read queries. -->
<readonly>
<readonly>1</readonly>
</readonly>
</profiles>
- Enabling asynchronous inserts at the user level. Ensure your login accout has the privileges about ALTER USER. Then you can use insert_account for asynchronous inserts.
ALTER USER insert_account SETTINGS async_insert=1,wait_for_async_insert=1,async_insert_use_adaptive_busy_timeout=0,async_insert_busy_timeout_ms=5000,async_insert_max_data_size=104857600