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Reset repository for working on V3.2.0 !
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alamboley committed Mar 20, 2016
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2 changes: 2 additions & 0 deletions .gitignore
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.settings
.project
289 changes: 289 additions & 0 deletions CHANGELOG.md

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27 changes: 27 additions & 0 deletions LICENSE.md
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Citrus Engine - Flash ActionScript3 Game Engine
-----------------------------------------------

Authors: Eric Smith, Aymeric Lamboley, Thomas Lefevre.

Copyright (c) Eric Smith, Aymeric Lamboley, Thomas Lefevre and contributors 2011 - 2016
http://citrusengine.com/

Licence Agreement (The MIT License)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
75 changes: 75 additions & 0 deletions README.md
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**We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old repository, find it [here](https://github.com/alamboley/Citrus-Engine).**

[Get the examples here](https://github.com/alamboley/Citrus-Engine-Examples)


![](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/citrus-logo-2D.png)

The [Citrus Engine](http://citrusengine.com/) is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.

The [Citrus Engine](http://citrusengine.com/) is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.

It offers many options, you may use :
- select between : the classic flash display list, blitting, [Starling](http://gamua.com/starling/) (including [Feathers](http://feathersui.com/)) and [Away3D](http://away3d.com/).
- select between : [Box2D](http://www.box2d.org/manual.html), [Nape](http://napephys.com/), [AwayPhysics](https://github.com/away3d/awayphysics-core-fp11) and a Simple math based collision detection.
- a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling.
- a LevelManager and a LoadManager which may use Flash Pro as a level editor.
- a Console, Sound management class, Keyboard and input handler...

Games References
----------------
[![Mission Eau!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/12/mission_eau.png)](http://www.aymericlamboley.fr/blog/mission-eau-being-agile-with-flash-pro/)
[![Chickdoom!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/Chickdoom.png)](https://itunes.apple.com/us/app/chickdoom-chicken-vs-aliens/id860555162?mt=8)
[![FRNZY](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/FRNZY.png)](http://www.carefirstsocial.com/frnzy/)
[![Penguin Up!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/Penguin-Up!.png)](https://itunes.apple.com/sg/app/penguin-up!/id900800765?mt=8)
[![Silly Family](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/silly-family.png)](http://rdrct.it/sillyfamily)
[![Paint Over](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/paintover.png)](http://www.newgrounds.com/portal/view/637713)
[![Revenge of Robots](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/revengeofrobots.png)](https://itunes.apple.com/us/app/revenge-of-robots/id855173133)
[![Tap The Pixel](http://aymericlamboley.fr/blog/wp-content/uploads/2014/03/tappixel.png)](https://itunes.apple.com/en/app/tap-the-pixel/id688562779?mt=8)
[![Once Upon a Light](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/once-upon.png)](http://www.onceuponalight.com)
[![Battlewars](http://aymericlamboley.fr/blog/wp-content/uploads/2013/11/Battlewars.png)](http://www.newgrounds.com/portal/view/627927)
[![Snailboy](http://aymericlamboley.fr/blog/wp-content/uploads/2013/09/snailboy.png)](http://www.thoopid.com/snailboy-presskit)
[![Monsieur Bear's ABC](http://aymericlamboley.fr/blog/wp-content/uploads/2013/09/abc.png)](http://rdrct.it/monsieurbearsabc)
[![Underwater Adventures](http://aymericlamboley.fr/blog/wp-content/uploads/2013/08/underwaterAdventures.png)](http://underwateradventuresgame.com/)
[![Roundhouse](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/roundhouse.png)](http://roundhousegame.com/)
[![Red n Green 2](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/red-green-2.png)](http://meowbeast.com/game/red-n-green-2/)
[![Sophie la Girafe](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/sophie-2.png)](https://itunes.apple.com/fr/app/sophie-la-girafe/id649739520?l=fr&ls=1&mt=8)
[![Beekyr](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/Beekyr.png)](https://play.google.com/store/apps/details?id=air.air.BeekyrAndroid)
[![Alef](http://aymericlamboley.fr/blog/wp-content/uploads/2013/04/Alef.png)](https://itunes.apple.com/us/app/alef/id632002337?ls=1&mt=8)
[![Jim loves Mary](http://aymericlamboley.fr/blog/wp-content/uploads/2013/04/jim-mary.png)](http://meowbeast.com/game/jim-loves-mary/)
[![Chorizos de España](http://aymericlamboley.fr/blog/wp-content/uploads/2013/03/Chorizos.png)](https://play.google.com/store/apps/details?id=air.com.ravalmatic.ChorizosDeEspana)
[![Shotgun vs Zombies](http://aymericlamboley.fr/blog/wp-content/uploads/2013/03/Shotgun-vs-Zombies.png)](http://armorgames.com/play/14737/shotgun-vs-zombies)
[![Gérard](http://aymericlamboley.fr/blog/wp-content/uploads/2013/02/gerard.png)](https://play.google.com/store/apps/details?id=air.com.studio3wg.gerard)
[![Santa Rush](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Santa Rush.png)](https://play.google.com/store/apps/details?id=air.com.studio3wg.SantaRush)
[![Kepher](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Kepher.png)](http://www.daarboven.net/kepher_comingsoon.html)
[![Stack of Defence](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/stackofdefence.png)](http://www.newgrounds.com/portal/view/606457)
[![Music Game](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/cynic.png)](http://cynicmusic.com/citrus/)
[![Les aventures d'Aïcha - l'odyssée des 4 mondes](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/Aicha.png)](https://www.facebook.com/aichaetvous/app_449473045088858)
[![Escape From Nerd Factory](http://aymericlamboley.fr/blog/wp-content/uploads/2012/09/escape-from-nerd-factory.jpg)](http://www.newgrounds.com/portal/view/598677)
[![Kinessia](http://aymericlamboley.fr/blog/wp-content/uploads/2012/08/Kinessia.jpg)](http://kinessia.aymericlamboley.fr/)
[![MarcoPoloWeltrennen](http://aymericlamboley.fr/blog/wp-content/uploads/2012/08/MarcoPoloWeltrennen.png)](http://www.marcopoloweltrennen.de/)
[![Tibi](http://aymericlamboley.fr/blog/wp-content/uploads/2012/09/Tibi.png)](http://hellorepublic.com/client/tibi/platform/)

Repository Setup
----------------
- ant : an Ant file to build the different swcs.
- bin : CE's swcs produced with all libraries included.
- ce-asdoc : used to generate the documentation.
- fla : a Components.fla file including several classes for box2d and nape objects ready to import in your own fla to make quickly a level with Flash Pro.
- lib : the different swcs used.
- src : Citrus Engine's source code.
- srclib : as3 files of some libraries.

[Wiki](http://wiki.starling-framework.org/citrus/start) & [API](http://citrusengine.com/api/)

Support
-------
The [Citrus Engine](http://citrusengine.com/) is proudly supported by:
[![FDT](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/fdt.png)](http://fdt.powerflasher.com/)[![Jetbrains](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/jetbrains.png)](http://www.jetbrains.com/)
If you have any questions on the engine or need some help, we suggest to ask directly on the [forum](http://forum.starling-framework.org/forum/citrus-engine). However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com
We will make a pricing plan depending on your need.

Donations
---------
The [Citrus Engine](http://citrusengine.com/) requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors.
[Donate](http://citrusengine.com/support/)
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Build instructions
------------------

The ant is configured to be built on a PC or a Mac.

*The instructions below aren't useful anymore. The ant manages everything now.*

Before running the script, you must generate the comments for the ASDoc using [ASDocr](http://gskinner.com/blog/archives/2010/05/asdocr_update_f_1.html).

Take a look on the screenshot to know how to configure it:


![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture0.PNG)
![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture1.PNG)
![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture2.PNG)
![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture3.PNG)

Now you can run it! When it's done, you will be enable to run the ant script.

If you want to generate the ASDoc in a html format, remove the additional params from the last screenshot picture.
5 changes: 5 additions & 0 deletions ant/build.properties
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#Change this to the installation directory of FLEX
FLEX_HOME_WINDOWS = C:/Users/Aymeric/Documents/SDKs/flex_sdk_4.6
FLEX_HOME_UNIX = /Users/Aymeric/Documents/Workspace/SDKs/flex_sdk_4.6

VERSION = V3-1-12
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